Sindel
Fireball and Low Fireball are two projectiles which can be used in the air. There are useful in finishing sequences of blows in which Sindel jumps slightly above the ground. These projectiles can be also combined in a short combo with a neutral jump attack. Yell is a stun blow. Due to its very long performing time it is hard to combine it into combos. So there is no problem to use it as a combo starter. Hair Whip is a mid-range, strong blow. It suits very well as a combo finisher. Step Up is actually a short combo which inflicts little less damage than Hair Whip. It also suits well as a combo finisher. Levitate makes Sindel flying/levitating above the arena. She can use then only Fireball and Low Fireball blows. Levitation can be finished with the block. |
Fatalities
Migraine | Close to an opponent | |
Mouthfull | Close to an opponent | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Fireball | Projectile High, works in the air | |
Low Fireball | Projectile Low, works in the air | |
Yell | Stun | |
Levitate | Levitation | |
Hair Whip | Blow on High | |
Step Up | Blows Mid Mid High |
Fast Tags
Royal Flush | ||
Regal Ruin | ||
Cataclysm | ||
Graceful Dead |
Tag Combos
Bow To Me | ||
Worthless | ||
Majestic Mash | ||
Queen's Sorrow | ||
That Was Fun! |
Basic Combos
Undead Bride | 3 blows on High 9 | |
Royal Pain | 4 blows on High 11 | |
Rebirth | Juggle, 2 blows on High 7 | |
Confronted | 3 blows on High 14 | |
Anguish | 4 blows High, High, Low, High 11 | |
Sadness | 4 blows High, High, Low, High 12 | |
Conqueror | 2 blows on High 7 | |
Queen's Anger | 3 blows on High 15 | |
Rise To Power | 3 blows on High 15 | |
Unforgettable | Juggle, 2 blows High, Mid 11 | |
Child's Play | 3 blows on High 14 |
Complex combos
, | 21 |
, , , | 20 |
, , , | 22 |
, , , | 23 |
, , , , , | 26 |
, , | 24 |
, , | 25 |
, , | 25 |
, , , , | 26 |
, , , , , | 30 |
, , , , | 30 |
Combos listed above (except the last one) can be started with Yell blow.
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