Kano Mortal Kombat Guide
Last update: 11 May 2016
Special moves Ball and Up Ball are powerful blows with a fairly large range. These are the best way to finish a combo. Choke is a blow which looks like a grab. It deals decent damage, is very fast and easy to use as a combo finisher. Air Throw is a grab in the air. It can be use as a finisher of juggle combos. During the fight it can be combine with jump kick into a mini combo. |
Fatalities
Heartbreak | Close to an opponent | |
Eat Your Heart Out | Close to an opponent | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Ball | Blow on High | |
Down Ball | Blow on High, only in the air | |
Up Ball | Blow on High | |
Choke | Blow on High | |
Knife Throw | Projectile on High | |
Air Throw | Grab in the air |
Fast Tags
Lead Head | ||
Ear to Ear | ||
Bloodthirsty |
Tag Combos
Troublesome | ||
Delinquent | ||
Villainous | ||
Mischievous |
Basic Combos
One Two Tree | 3 blows on High 11 | |
Fighting King | 2 blows on High 7 | |
No Escape | 2 blows on High 9 | |
Dragon's tail | Juggle, 3 blows on High 14 | |
Snake Bite | 2 blows on High 11 | |
Getting Ahead | Juggle, 3 blows on High 10 | |
Uplifting Force | 2 blows: Mid, High 10 | |
Smashing Time | 2 blows: Mid, High 12 | |
Double Dragon | 2 blows on High 11 | |
The Rage Kicks | 2 blows on High 9 | |
Mean Machine | Juggle, 2 blows on High 9 |
Complex combos
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