Scorpion Mortal Kombat Guide
Last update: 11 May 2016
Spear is a stun projectile which inflicts minor damage. Caught enemies, no matter what their current position is, will be pulled to the Scorpion (in standing position). Demon Fire is a blow which can't be blocked. Unfortunately its slow performance doesn't allow using it in combos. Teleport is a fast blow which inflicts average damage. It suits well both to combine shorter sequences of blows and as a combo finisher. Takedown inflicts considerable damage and is good as a combo finisher whenever it is possible. Unfortunately it has very short range and doesn't hit opponents in the air. |
Fatalities
Split Decision | Close to an opponent | |
Nether-Gate | Close to an opponent | |
Klassic Fatality | Jumping distance | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Spear | Stun | |
Demon Fire | Can't be blocked | |
Teleport | Blow on High, works in the air | |
Takedown | Blow on Low | |
Air Throw | Grab in the air |
Fast Tags
Underworld | ||
Soulless |
Tag Combos
Eternal Vengeance | ||
Punishment | ||
Affliction | ||
Revenge |
Basic Combos
Torment | 3 blows on High 12 | |
Damnation | 3 blows on High 12 | |
Brimstone | 3 blows High, High, Mid 15 | |
Gravedigger | 2 blows High, Mid 9 | |
Doom Blade | 3 blows on High 11 | |
Dead End | 3 blows on High 13 | |
Grievance | 2 blows Low, High 9 |
Complex combos
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| 28 |
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