Reptile Mortal Kombat Guide
Last update: 11 May 2016
Force Ball blows are jugglers. Slow Force Ball inflicts less damage and is easier to be jumped over but can be use as a "cover", especially when it is enhanced. Slide is a blow on Low and can be used as a combo finisher. Unfortunately it doesn't inflict much damage. Acid Hand deals considerable damage but because of its short range only few combos may be finished with this blow. Elbow Dash inflicts huge damage but doesn't catch an opponent in the air. It can be used for rapid movement. Invisibility makes you invisible for some time or till you get hit. Enhanced version of this move makes you invisible completely. |
Fatalities
Acid Yak | Close to an opponent | |
Weight Loss | Close to an opponent | |
Klassic Fatality | Jumping distance | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Slow Force Ball | Juggle, projectile on High | |
Fast Force Ball | Juggle, projectile on High | |
Slide | Blow on Low | |
Acid Hand | Blow on Mid | |
Invisibility | Invisibility | |
Acid Spit | Projectile on High | |
Elbow Dash | 2 blows Mid, High |
Fast Tags
Carnivorous | ||
Nocturnal | ||
Aquatic | ||
Shedding Skin |
Tag Combos
Toxic | ||
Ravenous | ||
Scaly Serpent | ||
Bad Blood | ||
Anguish |
Basic Combos
Cold Blooded | 3 blows on High 7 | |
Carnivore Bash | 4 blows High, High, Mid, Mid 11 | |
Deadly Venom | 3 blows High, High, Low 9 | |
Just Hatched | 2 blows on High 11 | |
Hybrid Blast | 3 blows on High 15 | |
Hybrid Crush | 3 blows High, High, Low 17 | |
Evolution | 2 blows High, Mid 7 | |
Amphibian Charge | 3 blows on High 14 | |
Slithered | 3 blows High, High, Low 12 | |
Swamp Strikes | 2 blows High, Mid 13 |
Complex combos
, , | 21 |
, | 18 |
, | 21 |
, , | 22 |
, | 23 |
, , | 24 |
, , , , | 31 |
, , , , , | 32 |
, , , , | 32 |
, , , , , | 34 |
, , , , , , | 39 |
A last combo can be divided in two parts. First one is finished with neutral jump punch, which suppose to juggle your opponent - then you could try to perform one of the sequences of blows listed above, which creates a second part of this combo. Elbow Dash listed in this combo is not for damage your opponent but to get close to him before he falls down. When you finish Elbow Dash, you should jump and punch him immediately to juggle him before he reaches the ground.