Sheeva Mortal Kombat Guide
Last update: 11 May 2016
Fireball inflicts huge damage as for a simple projectile. Jump Stomp has big delay and is not suitable to be combined with combos. But this is very strong blow which can't be blocked. Grab N Punch is a blow which looks like a grab. It inflicts huge damage and is ideal as a combo finisher. Anti-Air-Grab is targeted at character in the air. It inflicts decent damage and is good as a combo finisher. Low Grab is a grab which works only against sweeping characters. Additionally it is a juggler which can start a combo. |
Fatalities
Stripped Down | Close to an opponent | |
Lend A Hand | Close to an opponent | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Fireball | Projectile on High | |
Jump Stomp | Can't be blocked | |
Ground Pound | Can't be blocked | |
Grab N Punch | Blow on High | |
Anti-Air-Grab | High grab | |
Low Grab | Juggle, low grab |
Fast Tags
Perfect Match | ||
Better Than |
Tag Combos
Helping Hands | ||
Protector | ||
Distrustful | ||
Destruction |
Basic Combos
Shokan Fury | Juggle, 3 blows on High 9 | |
Blood Lust | 3 blows High, High, Mid 15 | |
Darkness | 3 blows on High 15 | |
Four-Way | 4 blows High, High, High, Mid 14 | |
Sheeva Rush | 4 blows High, High, High, Low 16 | |
Quad Toss | 2 blows on Low 15 | |
Demolish | 2 blows on High 15 | |
Turmoil | 2 blows on High 11 | |
Rehabilitated | 2 blows Low, High 15 |
Complex combos
, | 23 |
, | 23 |
, | 24 |
, | 27 |
, | 28 |
, , , | 28 |
, , , | 24 |
, , , | 27 |
, , , | 27 |
Combos on a sweeping opponent.
, , | 30 |
, , , | 34 |
,, | 38 |