Sektor Mortal Kombat Guide
Last update: 11 May 2016
Flame Burner is a blow both with average damage and range. It suits as a finisher for some combos. Up Missile in its three versions allows you to set a trap for your opponent. Its enhanced version is a homing missile. It is good to use Up Missile right before a combo - if it hits enemy it will inflict a small amount of damage. Teleport Uppercut inflicts minor damages but it is a good juggler. It can be used as a combo starter. It can also combine sequences of blows or finish a combo if other blows don't hit the enemy. |
Fatalities
Robo-Sek | Jumping distance and 2 steps backwards | |
The Scarecrow | Jumping distance and 2 steps backwards | |
Stage Fatality | Close to an opponent | |
Babality | Jumping distance and 2 steps backwards |
Special Moves
Flame Burner | Blow on High | |
Teleport Uppercut | Juggle on High, works in the air | |
Straight Missile | Projectile on High | |
Up Missile(Above) | Projectile on High | |
Up Missile(Behind) | Projectile on High | |
Up Missile(In Front) | Projectile on High |
Fast Tags
Intersect | ||
Partition | ||
System Lock |
Tag Combos
Detached | ||
Spare Parts | ||
Branch Off | ||
System Backup |
Leg Lift
Leg Lift | Prepare for Leg Lift | |
Toe Kick | Blow on Mid | |
Sneaky Kicks | 2 blows Low High 11 |
Basic Combos
Artificial Intelligence | 3 blows on High 13 | |
System Overload | Juggle, 3 blows on High 14 | |
Hard Crash | 3 blows High, High, Mid 17 | |
Malfunction | 2 blows on High 15 | |
Fusion Force | 3 blows on High 11-13 | |
Access Denied | 2 blows on High 9 | |
Demolition | 3 blows on High 14 | |
Drive Power | 2 blows on High 15 | |
Run Down | 2 blows Low, High 11 | |
User Error | 2 blows on High 11 | |
Fatal Error | 2 blows on High 13 |
Complex combos
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