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Manor Lords Guide by gamepressure.com

Manor Lords Guide

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Manor Lords: How to produce clothes? Manor Lords Guide

On this page of the Manor Lords guide we explain how to make clothes. We explain what you need them for and why your tailors don't make clothes despite having all the materials.

Last update: 10 May 2024

Clothes are one of the goods you can make in Manor Lords. They require a large production chain and are one of the available options to meet the requirements of your settlers. On this page of the guide, we described how to produce clothes, why you need them and why your tailors do not create clothes even though they have all the necessary materials.

How to make clothes?

To create clothes, you need a fairly advanced production chain - although, of course, you can make up for the lack of resources by importing via a trading post - Manor Lords: How to produce clothes? - FAQ - Manor Lords Guide

To create clothes, you need a fairly advanced production chain - although, of course, you can make up for the lack of resources by importing via a trading post. You will create one piece of clothes using a piece of linen and a piece of dye. To obtain linen, you must sow flax in the fields and harvest it on the farm. The collected flax must be turned into linen in the weaver workshop. To obtain dyes, you must build a forager hut next to the berry deposit and process the collected berries in the dyer's workshop.

After collecting the required goods, you must create an extension to the tailor's workshop. It can only be built on, at least, burgage plot level two. Building it will also turn the tenant into a specialist and prevent them from being assigned to other jobs. After building the extension, enter the tailor's workshop menu and select clothes production. The tailor should start sewing clothes.

What do you need clothes for?

Clothes are a luxury item that you can use to meet the requirements of your settlers - Manor Lords: How to produce clothes? - FAQ - Manor Lords Guide

Clothes are a luxury item that you can use to meet the requirements of your settlers. One of the requirements you must meet to upgrade a burgage plot to the maximum third level is to provide residents with access to any type of clothes at the market. These can be shoes, cloaks or just clothes.

Although clothes can be used to meet these requirements, it is more optimal to make shoes in a cobbler's workshop. Shoes have a shorter and easier to implement production chain requiring only hides (which you can obtain from the extension for goat sheds or from hunting camps built next to groups of wild animals) processed into leather in a tannery. This is also the only use for leather. Linen used to create clothes can also be used to sew gambesons for your soldiers. In addition, despite their simplicity of creation, shoes are worth more than clothes - selling shoes at the trading post gets you 8 gold per piece, as opposed to only 6 gold for clothes.

The only advantage of clothes over shoes is the lower value mentioned above. Thanks to it, you can import clothes via the trading post for cheaper if you have a shortage of clothes and are unable to provide enough goods to all settlers.

Why isn't the tailor's workshop working?

During our tests, we noticed a trend continuing in several different settlements - the tailor's workshop was not operational. Despite delivering the required products, the tailor did not work and did not create any goods - neither clothes, nor gambesons, or cloaks. Each such case lasted several months of in-game time - after that the tailor started creating items.

The mentioned situation has not happened with any other extension, so it is very possible that it is a bug that fixes itself after enough time has passed in the game.

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