Minions | Elements of the game Impire Guide
Last update: 11 May 2016
Here you find description of Minions. They are available from the very beginning. You get them also when you choose Oscar as your Advisor at the end of the third Act.
Those units are created in the Nursery.
Icon and basic information | Name, DEC cost, description |
Berserker. DEC: 0 (available from the beginning) Very solid unit. At the third level is good even against numerous enemies. Of course, it has got solid number advantage. | |
Scout. DEC: 1 Long-ranged bowman. Harass in big group, but low HP makes him useless. There is no way to use all his range in the dungeon and cost is high. He always dies first. | |
Champion. DEC: 3 Small imp with GREAT sword. He deals huge damage. The only disadvantage is necessity of spending material not mushrooms to produce him. It's better to have other unit to focus damage. | |
Priest. DEC: 5 The most useful unit in the game. The only one Minion which can heal. But has low HP. Should be buy out from Index Dungeonis as a first choice always. | |
Overlord. DEC: 5 Very useful tank. It's good at focusing damage on himself. He needs good armor. When you plan raids, he should be in the Squad. |
Those units require a Dive.
Icon and basic information | Name, DEC cost, description |
Shaman. DEC: 0 (available from the beginning) Unit that stuns enemies. In big group they can stop 2-3 enemies, but are very weak at melee and have small amount of HP. The only good thing is a fact that they appear as a Free Unit when two or more Workers play in Dive. | |
Warlock. DEC: 1 As Shamans Warlocks deal good dmg, but micro number of HP eliminates them from the battlefield. | |
Ratman. DEC: 3 Their poisoning is good. Besides they are not good at all - they have low armor and deal less dmg than Priests. They are produced for cheap Mushrooms, so it doesn't hurt to lose them. | |
Minotaurus. DEC: 5 Counterpart of Overlord - the latter one is a fortress, the one here is a killing machine. But it has its flows: when enemy focus him, he'll die very quickly. He has no armor but a lot of HP. And he's very expensive... |
Upgrades
Weapon:
First level upgrade: +2 damage, cost: 5 materials.
Second level upgrade: +6 damage, cost: 10 materials.
Armor:
First level upgrade: +10 armor, cost: 5 materials.
Second level upgrade: +20 armor, cost: 10 materials.
Mascots:
Shredder - +20% damage
Sheller - +10% armor
Hater - regeneration 1 point of aggression for 6 seconds.