Chambers | Elements of the game Impire Guide
Last update: 11 May 2016
In this subchapter you'll find a description of all chambers.
At the beginning you always have: Entrance to the dungeon, destroyed Mushroom-room, one Stockroom and one Treasury. Additional buildings depends on the mission.
Icon and Cost | Name, DEC cost, description |
| Tunnel. DEC: 0 Joins chambers. ATTENTION! You can't interrupt a building of corridor! |
| Nursery DEC: 0 Basic chamber in which you create army. Should be built at the very beginning. |
| Kitchen DEC: 0 Chamber which let you increase an aggression of your units. In the further part of the game almost useless. |
| Stockroom DEC: 0 Place where Workers take mushrooms and materials. Every Stockroom increases a limit of resources about 50. Here you can change mushrooms in materials and other way round. |
| Dive DEC: 0 Second chamber used to recruit army. It's not a high priority. it's useful because it let you hire 5 workers, who, playing in the Dive, gives you so called Free Units, for which you do not pay. The most often there are Shamans who appear. |
| Extractor DEC: 0 The only free advanced chamber. It let you extract heroes. You can earn up to 3 DEC points. |
| Forge DEC: 1 In here, a Worker let you upgrade weapons and armors and produce traps. |
| Training Room DEC:1 When it appears, it's vital. It let you train units immediately to second and later (supplied with heroes) to the third level. Should be built just after Nursery and Kitchen. |
| Prison DEC: 3 Every hero in here gives you 25 gold. |
| Arcanium DEC: 5 Arcanium let you make potions and mascots. |
| Bravery DEC: 3 Brewery attracts heroes. Drunk heroes has 50% chance to miss an attack. |
| Monster Den DEC: 5 It looks like throne room. You may inscribe a Minotaur here, what increases his stats. What is more, it allows you keep 50 more gold. |
| Treasury DEC: 0 Default room for keeping gold. Every increases the maximum amount by 50. Loss of any Treasury ends the game. |
Below you find buildings for Soulless units. They replace three chambers from those above. The rest (besides Extractor, look below) is the same.
| Sceamatorium (Torture chamber) DEC: 0 Equivalent of Nursery. It let you summon demonic units. It also has a role of Extractor. But to do so, it requires additional Workers. |
| Sacrifice hole DEC : 0 Equivalent of Kitchen. But you need to sacrifice a Worker here. |
| Cult DEC: 0 Here you summon undeads. It also works like Dive - hire more Workers and you get free units. |