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Impire Game Guide by gamepressure.com

Impire Game Guide

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End of the Witching Hour | Chapter II - The Once and Coming King Impire Guide

Last update: 11 May 2016

In this mission you get an access to the last chamber - Brewery .

Guards of the treasures: Fire Warlock and Overlord with Overlord Soul and Priest Soul. What is more, every chest is guarded by at least one additional Necromancer (and few Skeletons).

Main quest: The Tower of Keftali

You have to disembowel a leader of necromancers living in the big hole in the ground called Inverted Tower of Keftali. This mission isn't difficult. It contains of slaughter and picking up few elements.

The first stage is finding dwarf pump, which drains undergrounds - End of the Witching Hour - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

The first stage is finding dwarf pump, which drains undergrounds. To do so, search undergrounds of necromancers' lair. Prepare at least four Squads. You will fight necromancers and their minions (Skeleton, Wight and Wraith) on second and third level.

When you find a pump, re-work it. You need to find few items to do so; to find one you need to make a raid. When the pump is done, seal it up with glue (from raid) and send a Worker there.

Now you have to defend it for about five minutes. Waves of Skeletons, Wraiths and Necromancers will be attacking. When the Worker is done, the very leader appears: Sheela Sourman.

Killing her may be problematic - End of the Witching Hour - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

Killing her may be problematic. She is tough, has lot of HP and causes fear, what makes most of units run away. But after a massive attack, she'd be dead.

Secondary mission: Trap Maker

This mission demands killing few heroes in your dungeon. This gives you an access to powerful traps.

Secondary mission: Collect Candles

Crazy dwarf gets to Oscars office once again - End of the Witching Hour - Chapter II - The Once and Coming King - Impire - Game Guide and Walkthrough

Crazy dwarf gets to Oscar's office once again. Now, he needs two stinking candles. You'll find them in the tower's undergrounds.

When you return with them, he claims that he wanted four of them. Doh. Make two raids at candle stores on the map.

You have four. This time dwarf says, that he wanted FIVE candles. FIVE. One more is in the cells of the tower. But when you get it and return, dwarf will say that he has found candles in his bag.

And how trust someone like him?

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