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Impire Game Guide by gamepressure.com

Impire Game Guide

Table of Contents

A Fine Day to Kill | Chapter IV - The Lord of the Kings - warrant B Impire Guide

Last update: 11 May 2016

Main quest: KBI Disruption

You have to find information about Sovereign. Firstly, develop your dungeon: you have to dig to passages leading to KBI.

When it's done, you'll have to destroy four teleport orbs, what takes you inside. Then you'll obtain a task of finding compromising information about Sovereign.

Destroy few shelves - A Fine Day to Kill - Chapter IV - The Lord of the Kings - warrant B - Impire - Game Guide and Walkthrough

Destroy few shelves. Scrolls will drop out - you need five of them.

When you have all of them, they turn out to be coded lover letters - A Fine Day to Kill - Chapter IV - The Lord of the Kings - warrant B - Impire - Game Guide and Walkthrough

When you have all of them, they turn out to be coded lover letters. You have to ask ben Apart - you find him in the corner chamber surrounded by the barrels with explosives. You shouldn't have problems with defeating him. But be careful - he scars your units, who run into explosives.

Secondary mission: The Small Council

When you begin going through the KBI chambers, a beautiful elfish woman appears at Velvet's desk and demands 1) silence 2) some device from KBI seat.

To get there, you have to find a code, which has three colors. To do so, search three shelves. When you have it, put it on torches (like in the mission with minotaurs).

When you set the code, the gate opens and you get a device - A Fine Day to Kill - Chapter IV - The Lord of the Kings - warrant B - Impire - Game Guide and Walkthrough

When you set the code, the gate opens and you get a device.

Secondary mission: Security Bypass

You have to find and pull two levers and turn on a security device in KBI. Thanks to that you won't be chased by the horde of KBI agents.

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