Baal - Abaddon | Elements of the game Impire Guide
Last update: 11 May 2016
This is a name of your hero. Your Advisor calls him more demonically: Death Slayer. At the beginning he looks like a small imp, but when he gets EXP he'll turn into powerful warrior, leader or mage who'll destroy hordes of enemies.
Below you find a description of all his skills.
Skills
Skill picture | Ability description (upgraded ability) |
Hooves - Baal has 5% (upgraded: 10%) more chances to hit an enemy within 10 seconds - Baal - Abaddon - Elements of the game - Impire - Game Guide and Walkthrough">
| Clawed Feet > Hooves - Baal has 5% (upgraded: 10%) more chances to hit an enemy within 10 seconds. Big Wings > Clawed Wings - Baal drains 5 (upgraded: 7) HP after hit. Thick Skin > Scale Skin - Baal's armor increases about 10% (20%). |
Class skills: Warrior - Killer machine. Commander - Supports units with aura, but deals nice dmg. Mage - Weak in melee but with powerful area spells. | |
Warrior skills: Imposing Horns - Baal causes bleeding dealing 3 damage per second within 20 seconds. IH > Horns of Hunger - Baal can cast Absorb. Whirlwind Sword - Baal can cast Whirlwind. Weakening Touch - Baal decreases enemy's chances of hit about 5% for 10 seconds. WT > Tail of Rage - Baal can cast Hell Rage | |
Commander skills: Long Tail - 5% percent of chance to stun enemy. LT > Brainiac - Baal can cast Healing Aura. Dummy Banner - Baal can cast Dummy. Amulets - +10% to critical chance. A > Nasty Amulets - Baal can cast Portal. | |
Mage skills: Hands of Terror - 5% to cause a fear with a hit. HoT > Croocket Fingers - Baal can cast Rot. Staff of Motivation - Baal can cast Demonic Whip. Hastening - + 15% to attack speed. H > Braided Beard - Baal can cast Lighting Storm. |
Spells
Spells cost mana.
Icon | Description |
Summon Worker (Cost: 50) Summons a Worker. | |
Teleportation (Cost: 5, Cooldown: ~2s) Teleports Baal and units to where you've been. Decreases aggression about 5 points. | |
Ligthning (Cost: 100) Causes 100 damage. | |
Exploding Turkey (Cost: 125) Summons a turkey which explodes when attacked. Causes 80 damage for every enemy in the radius of 5 meters. It's counted as a trap, so you can activate it only in your dungeon and counts into number of traps. | |
Absolution (Cost: 75) Explodes selected ally unit what heals 100 HP of all nearby units. | |
Absorb (Warrior only)(Cost: 125, Cooldown: 1s) Kills your unit and gives HP to Baal. | |
Whirlwind (Warrior only)(Cost: 100, Cooldown: 2s) Baal attacks all nearby units causes 100 damage. | |
Hell Rage (Warrior only)(Cost: 150, Cooldown: 15s) Increases aggression of nearby units. | |
Healing Aura (Commander only)(Cost: 150, Cooldown: 1s) Heals 5 HP per second for 15 seconds of all friendly units. | |
Dummy (Commander only)(Cost: 100, Cooldown: 1s) Changes enemy in a dummy. It can't move or attack. | |
Portal (Commander only)(Cost: 125, Cooldown: 1s) Summons Scout or Abomination for 30 seconds. | |
Rot (Mage only)(Cost: 125, Cooldown: 15s) Causes 5 dmg per second for 15 seconds for all enemies nearby Baal. | |
Demonic Whip (Mage only)(Cost: 100, Cooldown: 1s) +10% to armor, speed and attack speed of friendly unit for 10 seconds. | |
Lighting Storm (Mage only)(Cost: 150, Cooldown: 1s) Casts three lightings, every causes 100 dmg. |