Habitants of the dungeon | General comments Impire Guide
Last update: 11 May 2016
Units in this game aren't too intelligent. You have to control them manually. You have to also care about having a proper number of Workers and soldiers to resupply your army.
Unit balance is rather good: even the beginning units are useful later, because they are universal.
Squads
Squad contains of four grouped units. It's a core of your army. You should keep full number of men in experienced Squads.
Here you find few advices about completing Squads:
- Every Squad has to have a Priest unless you have runes allowing HP regeneration.
- Every Squad should have a tough. The best choice is Overlord having lot of HP and strong armor.
- Two remaining places are for units dealing lot of damage. You can choose from between: Berserks, Champions, Ratmen and Minotaurs. I don't mention range units, because they are useless and you can use Teleport.
- Every second level Squad should have has a mascot. It increase armor (+10%) weapon (+20%) or regenerate aggression (+1/6s).
- High level Squads (2 and 3) get additional bonuses from units combination in the Squad. Bonuses differ and try experiment a bit, to get the best one.
Aggression
Aggression is the most important trait of your units. It has the role which Morale plays in the other games. When your unit is very aggressive (glows on orange) it can deal much more damage, even if it's wounded.
It decreases all the time. Other factors also affect it, like spells, Raids or fight. When it drops below the half, send the Squad to Kitchen.
Aggression matters mostly for the fresh units. The more experienced ones suffer less as a result of lack of an aggression. They can also trigger aggression bonus in the fight.