Stage 4 (Roast Mutton): Free the horses | Walkthrough | LEGO The Hobbit LEGO The Hobbit Guide
Last update: 25 September 2019
The playable characters, at the beginning of the first part of the fourth stage, are Ori, Kili, Fili and Bilbo, and you can switch to any of them. Go towards the troll camp. Along the way, you cannot jump (instead, your character will be performing rolls), but you can still destroy the surrounding objects (studs and supplies). Follow the linear path and stop after one of the trolls starts illuminating the area, with a torch. It is worth adding that, you do not need to worry about being, accidentally, spotted, because your character will refuse to enter the illuminated area. Switch to Kili and make sure that his bow is set as the active item. Aim the bow at the target, on the right, and shoot.
If you perform this action correctly, the troll with torch will return to the camp, thanks to which you can go right. Ignore the fact that another troll started illuminating the main path and go to the right, as far as you can. You need to switch to Bilbo here and make sure that he starts using the Fishing Rod. Stand on the pier, indicated by the game, and start the fishing minigame. While performing this task, it is a good idea to press the indicated keys/buttons only after the circle shrinks as much as possible, because this means additional studs as your reward.
Regardless of how well you do with the minigame, around there will appear a new interactive item - the lobster. Pick it up and enter the aiming mode. You need to aim the lobster at the cauldron, at which there are the trolls sitting (the above screenshot). Thanks to the successful throw, the troll that has been illuminating the path, will return to the others.
Follow the newly-unlocked path. Destroy the objects near the first horse pen and hold down the indicated key/button, to build a target. In this case, you need to switch to Ori and select the Ori's Slingshot from his inventory. Enter the aiming mode and start shooting marbles at the target. In total, you need to hit the target three times, thanks to which you will free the first horse.
Go left now and take the path there, which has been unblocked by the escaping horse. Do not approach the area illuminated by the troll and remain next to the hint plate. Switch to Fili and select Fili's Shovel from his inventory. You need to start digging in the spot shown in the above screenshot. After you dig some of the soil up, locate a new interactive item. You need to pick it up and start aiming at the cauldron, into which it needs to go.
Wait for the troll on the left to return to the main part of the camp and approach the second horse pen. Also here, it is required that you build a target. After you do, switch to Ori. Use Ori's Slingshot to hit the target three times. Freeing the second horse ends the first part of this stage.