5. Cooperation | LEGO The Hobbit LEGO The Hobbit Guide
Last update: 25 September 2019
All of the previous LEGO games, focused on active cooperation between the characters that are available at any given moment. The thing is no different in the case of LEGO The Hobbit. There are two distinct categories, in which the characters cooperate and their basics are much the same, regardless of whether you are cooperating with an AI-controlled character or a human-controlled one, e.g. in split screen.
The first category of cooperation are the ones that serve the purpose of reaching seemingly inaccessible places. Typical examples of such a cooperation is, e.g. grabbing a character that is swinging on a chain, cutting through a wall together or standing with a long pole, in the spot in which another character can climb/ The spots that require the cooperative approach have been presented in the main guide for the game (walkthrough and discussion of the whereabouts of individual collectibles).
Another category of cooperation is the one, is the type that is helpful (or even required) while weakening opponents. This type of action is useful, mainly, in the case of boss battles (an example in the above screenshot). At this point, it is worth pointing out that it does not really matter which character you choose for this type of cooperation, because the process is automatic (you only need to approach the enemy, press the correct key and you can "enjoy the show").
Note - if you are playing alone, then the character that you cooperate with, usually positions himself in the correct spot automatically, for the most part e.g. next to the stunned opponent, which needs to be finished off, in the course of cooperation. In the case, in which you play with a friend, you will often need to position the character, in the right position, yourself, although this does not cause too many problems, anyways.