3. Interaction with the environment | LEGO The Hobbit LEGO The Hobbit Guide
Last update: 25 September 2019
LEGO The Hobbit shows a great likeness to the previous games, developed by Traveller's Tales, when it comes to interaction with the game environment. The game strongly encourages you to smash the objects in the area and this is done, for the purpose of collecting more studs (coins). This is not the only reason, though, for which it is worthwhile to clear the successive locations of the interactive elements. It is also possible to find there loot or items that can be thrown.
What is interesting, in certain situations, the party needs to take actions opposite to destroying, i.e. construction of new objects. I recommend that you do that each time that you notice the "jumping" elements, scattered on the ground. In such cases, after you hold down an appropriate key, you can construct an item or a mechanism.
I have already informed, in the previous chapters of this guide, about the fact that access to many of the locations and objects in the environment (e.g. ledges, collectibles) is often impossible, when you visit that place for the first time. This makes you return to the same location, later into the game. These restrictions can be divided into two different groups.
The first one are the restrictions resulting from the necessity to have certain items in your inventory. These may require, e.g. a bow, with which to hit a target or a warhammer, to move a particularly heavy object with. Do not worry if a given path is blocked at a moment, because you will be able to get across, later into the game (best, after you complete all of the main stages of the storyline).
Note - some of the items that are helpful, while exploring the game world, are owned by various characters (e.g. all of the dwarves have an axe). In such a situation this does not matter which character you choose, because what matters is having the required item. Also, it is possible to find new gear, directly during missions. Also then, it does not matter which one of the characters decides to include that item into his inventory.
The second group of restrictions are the ones connected with the characters themselves, as opposed to restriction on their equipment. In this case, what is meant, are goblins among others tat can climb certain walls (the characteristic grid), or elves that can take longer jumps. Unlike in the case of the first group, described above, you usually need to have a certain character selected, in order to be able to perform a given action. I recommend, again, that you complete the entire storyline mode, because the characters that you require will then join the roster of your allies.
Note - the game usually hints on the character that you need to select, or which items need to be used in a given place, which encourages you to switch to the character that has the right abilities or items. To learn detailed information, on crossing locations and obtaining certain collectibles, see the main walkthrough for the game.