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Strategy Video Games73

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.

PlayStation
Sony PlayStation 582 Sony PlayStation 4332 Sony PlayStation 370 Sony PlayStation 247 Sony PlayStation 126 PlayStation Portable36 PlayStation Vita44
Xbox
Microsoft Xbox Series X/S91 Microsoft XBOX ONE308 Microsoft Xbox 36096 Microsoft Xbox25
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

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strategy games
Takeda 3
Takeda 3

Strategy 27 February 2009

Continuation of the saga of strategy games taking us to the turbulent times of feudal Japan. We take on the role of commander of one of the great clans and fight for domination.

PC

Zoo Kingdom
Zoo Kingdom

Strategy 04 March 2010

Zoo Kingdom is a browser-based economic strategy by Blue Fang Games developers. The task of the players is to manage a modern zoo, including planning the location of attractions, designing animal enclosures, building small catering facilities, etc. The task of the players is to manage a modern zoo, e.g. planning the location of attractions, designing animal enclosures, building small catering facilities, etc. As the game progresses, the virtual zoo can be expanded with new elements.

PC

Theatre of War 2: Africa 1943
Theatre of War 2: Africa 1943

Strategy 24 April 2009

Theatre of War 2: Africa 1943 is a real time strategy produced by 1C, the action of which was set in the realities of World War II. The creators envisaged three campaigns to take command of British, American or German troops fighting in North Africa.

PC

Jagged Alliance 3 (2006)
Jagged Alliance 3 (2006)

Strategy canceled

The next installment of the legendary series of strategy games. We recruit mercenaries, arm them and send them on missions. The combat system is turn-based and allows for very precise control of subordinates, including the parts of the body in which they will aim. As the campaign progresses, soldiers gain experience points and develop their own skills.

PC

Strategic Command World War I: The Great War 1914-1918
Strategic Command World War I: The Great War 1914-1918

Strategy 01 March 2011

Strategic Command World War I: The Great War 1914-1918 is a turn-based strategy embedded in the realities of World War I from the popular Strategic Command series developed by Fury Software studio. Players have the opportunity to take part in several carefully mapped campaigns from this historical period. The struggle can be fought on huge boards (the size of which reaches nearly 40 thousand fields), competing with computer artificial intelligence or a living opponent via the Internet.

PC

AI War: Light of the Spire
AI War: Light of the Spire

Strategy 27 January 2011

The third extension of AI War's ambitious space strategy, created by Arcen Games studio. Patch introduces new faction to the game - Spire - an ancient race of aliens who are on the verge of extinction. In total, we receive about 180 new ships and the previously unavailable Defender mode, which is a free campaign for those looking for shorter tournaments.

PC

Civilization World
Civilization World

Strategy 06 July 2011

A browser version of one of the most iconic series of strategy games, developed by Firaxis Games under the guidance of Sid Meier. While having fun, we manage countries, create new technologies, take care of the development of cities and conduct wars. The whole is much simpler compared to the main page views of the cycle.

WWW

Majesty 2: Monster Kingdom
Majesty 2: Monster Kingdom

Strategy 11 January 2011

The third addition to Majesty 2's strategy: The Fantasy Kingdom Sim. We play the role of the overthrown ruler, who tries to regain the throne with the help of old enemies, i.e. various monsters' ointments. The extension offers a long ten mission campaign and a new playable race to multiplayer in the form of cyclops.

PC

Sid Meier's Civilization III: Complete
Sid Meier's Civilization III: Complete

Strategy 14 September 2004

Sid Meier's Civilization III: Complete is a complete set of the turn-based strategy Sid Meier's Civilization III and its two expansions: Play the World and Conquests. Sid Meier's Civilization III is the third installment of the renowned strategy game, where we have the opportunity to create the greatest civilization on Earth. Army commanders gain experience while fighting, making their combat skills more effective.

PC

Cinema Empire
Cinema Empire

Strategy 25 January 2007

Cinema Empire Comport Interactive studio is another title in the genre of "business simulators". As befits a tycoon, this time too the player's task is to make a career "from zero to hero" in the business world.

PC

Sea War: The Battles 2
Sea War: The Battles 2

Strategy 27 December 2004

Sea War is a strategy by Tavex studio. The title is an adaptation of the classic ship game, but the creators decided to introduce a number of innovative elements to diversify the fun. Players can fight battles both at sea and in a more diverse environment, including fantasy and space.

PC

Theatre of War 2: Kursk 1943
Theatre of War 2: Kursk 1943

Strategy 16 October 2009

Theatre of War 2: Kursk 1943 is a real-time strategy (RTS) set in the realities of World War II, produced by Battlefront.com's development team. The plot of the game shows the struggle in the battle on the Course Arc. The creators envisaged two campaigns consisting of a total of 20 missions, in which one can play the role of the commander of German or Soviet armoured troops.

PC

Dynasty Tactics
Dynasty Tactics

Strategy 17 September 2002

Dynasty Tactics is a turn-based strategy, set in the realities of the well-known Dynasty Warriors series. Historically, the plot was located during the era of the Three Kingdoms, when China disintegrated into three countries, ruled by self-proclaimed emperors who waged constant wars for supremacy among themselves.

PS2

GunBound
GunBound

Strategy 15 January 2007

GunBound is a turn-based, free online strategy and arcade game that conceptually resembles titles such as Scorched Earth and Worms World Party.

PC

Future Force Company Commander
Future Force Company Commander

Strategy 30 October 2006

Future Force Comany Commander (F2C2 for short) is a strategy game created by Zombie studio for the American company SAIC. The product available free of charge is intended mainly to present the technical capabilities of the U.S. Army.

PC

Spectral Force Genesis
Spectral Force Genesis

Strategy 18 June 2008

A game that allows you to take control of one of the dozens of countries. Our goal is to conquer the whole land called Neverland, using both military power and diplomacy.

NDS

Sudden Strike: The Last Stand
Sudden Strike: The Last Stand

Strategy 20 March 2009

Sudden Strike: The Last Stand is a historic real-time strategy released by CDV as a continuation of the third part of the cult series Sudden Strike, entitled Arms of Victory. As with previous releases, Fireglow studio is responsible for its creation.

PC

Strategic Command: WWII Pacific Theater
Strategic Command: WWII Pacific Theater

Strategy 07 December 2008

Strategic Command: WWII Pacific Theater is a realistic turn-based strategy set in the realities of World War II. The game focuses on events taking place in Asia and the Pacific.

PC

Nobunaga's Ambition: Iron Triangle
Nobunaga's Ambition: Iron Triangle

Strategy 06 March 2008

Nobunaga's Ambition: Iron Triangle is a turn-based strategy whose action was set in the reality of 16th century Japan. The player takes on the role of Nobunagi's Ode and takes over the leadership of one of the principalities. Its task is to create an economic and military power that will be able to unite the Country of the Cherry Blossom. Developers from Koei prepared 9 historical and fictional scenarios, available in three game modes.

PS2

Europa 1400: The Guild
Europa 1400: The Guild

Strategy 18 October 2002

Europa 1400: The Guild is a strategy game with cRPG elements, produced by the 4Head Studios development team. A player takes on the role of a citizen of one of the European cities at the end of the Middle Ages, and his goal is to perform various tasks assigned to the profession of his choice (e.g. becoming a mayor, making a fortune on trade, or establishing an aristocratic dynasty). The creators put a lot of emphasis on compliance with historical realities.

PC

Airlines 2
Airlines 2

Strategy 02 October 2002

Another representative of the increasingly popular economic strategies concerning airlines. The player naturally becomes the owner of a small company dealing with air transport and is to create large, international airlines on its own.

PC

Industry Giant II: 1980 - 2020
Industry Giant II: 1980 - 2020

Strategy 29 November 2002

The first official addition to the economic strategy, Industry Giant II. It gives players the opportunity to create an industrial empire in the present, i.e. between 1980 and 2020.

PC

Grand Ages: Rome - Reign of Augustus
Grand Ages: Rome - Reign of Augustus

Strategy 22 January 2010

Grand Ages: Rome - Reign of Augustus is the first official addition to the Real Time Strategy (RTS) published in 2009 - Grand Ages: Rome. Developers from the Bulgarian Haemimont Games studio have prepared a new campaign, consisting of 12 missions, as well as a series of scenarios for single-player gameplay and maps for multiplayer games. There were also new buildings, patrons and decorations.

PC

Hearts of Iron III: Semper Fi
Hearts of Iron III: Semper Fi

Strategy 06 June 2010

The first expansion for Hearts of Iron III by Paradox Interactive. The add-on gives players more control over military and political aspects of their countries. Hearts of Iron III: Semper Fi allows us to set our own victory conditions that are hidden from our opponents. Diplomacy was expanded in terms of relations with allies, letting us convince them to attack a given target, share our technological inventions, or ask them for reinforcements.

PC