Drive on Moscow

Drive on Moscow

PCPlayStationMobile

Release Date: November 21, 2013

Strategy, World War II, turn-based, 2D, war strategy, multiplayer, singleplayer, internet

79%

Steam

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Drive on Moscow is a released on PlayStation 4 war strategy recreating the fighting on the Eastern Front of World War II. This is a production for demanding players looking for a realistic battle simulation and an exorbitant level of difficulty.

Drive on Moscow is a turn-based war strategy for the PS4, PC and iOS platform, the second installment of the Crisis in Command cycle. The game was developed by Shenandoah Studio.

The action of the game begins in 1941 and tells the story of the so-called Operation Typhoon. This cryptonym was used to describe the German plan of attack, which eventually led to the Battle of Moscow. The clashes are played on a larger map than in the previous part of the cycle, and we can direct both the Wehrmacht and Red Army troops. Ted Racier, an award-winning war board designer, including Paths of Glory, was hired to develop specific scripts at Drive on Moscow. The first missions tell the story of the march on the title city itself, and later simulate its siege. The campaign ends with a Soviet counter-attack. The German side can then try to conquer the city, or encircle it and cut it off from the rest of the world. The Soviet side then gains victory points by keeping points, eliminating Wehrmacht units and generally disturbing the opponent's plans.

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Last updated on August 14, 2015

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Drive on Moscow Summary

Platforms:

PC Windows

PC Windows October 27, 2016

PlayStation 4

PlayStation 4 April 20, 2018

Apple iOS

Apple iOS November 21, 2013

Drive on Moscow System Requirements

PC Windows

PC / Windows

Minimum: Intel Pentium 4, 2 GB RAM, graphic card 512 MB GeForce 8800 or better, 1 GB HDD, Windows XP/Vista/7/8/10