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PC Strategy Video Games23

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
UFO: Enemy Unknown (1994)
UFO: Enemy Unknown (1994)

Strategy 23 September 1994

A turn-based strategy game, with RPG and simulation elements, developed by Microprose. The story of UFO: Enemy Unknown takes place in an alternate reality of the year 1999, where the players take on the role of the leader of X-COM, an organization created to prevent potential alien threats. When reports from many corners of the world come in about numerous missing people, terrorized cities and hideous genetic experiments - X-COM soldiers have to move in.

Ancient Wars: Sparta
Ancient Wars: Sparta

Strategy 08 December 2006

Sparta: Ancient Wars is the first part of a cycle of PeCet Real-Time Strategies, dealing with the famous ancient wars. As the name suggests, we take control of the legendary Spartan troops from the Peloponnese Peninsula, famous for their incredible battle.

The Settlers: Rise of an Empire
The Settlers: Rise of an Empire

Strategy 25 September 2007

The sixth major installment in the highly popular series of economical strategies started in 1993 by Blue Byte. After the very innovative fifth installment, the developers decided to go back to the good old solutions and only improve them with some new features. The general premise of the game hasn’t changed - the player is still tasked with controlling a small village and transforming it into a modern, well-fortified metropolis.

Mech Commander 2
Mech Commander 2

Strategy 21 July 2001

The Sequel is an excellent RTS based on the Battletech system principles, in which, with advanced combat walking machines at our disposal, we have to defeat our enemies in a number of missions.

Evil Islands: Forgotten in Astrale
Evil Islands: Forgotten in Astrale

Strategy 27 January 2006

Forgotten in Astrale is a subtitle of a stand-alone addition to Evil Islands: Curse of the Lost Soul, a well received by players position of the cRPG genre with elements of strategy. Behind the plug-in is a group of enthusiasts of the original version of the game, gathered in the Matilda Entertainment development studio, who in the final phase of the project received support from Nival Interactive, producers of Evil Islands.

Joint Task Force
Joint Task Force

Strategy 12 September 2006

War RTS from authors of the excellent Nexus: The Jupiter Incident. The game focuses on the tactical side of the clashes and does not bother about the typical for this genre expansion of the base. The authors have prepared an extensive campaign for a single player, as well as a multiplayer mode, in which we can fight with other people, or join forces with them against SI.

Zoo Tycoon: Complete Collection
Zoo Tycoon: Complete Collection

Strategy 05 August 2003

As the title suggests, this is a set of games from the strategic-economic Tycoon Zoo series. It includes the basic game Zoo Tycoon and two official additions to it: Dinosaur Digs and Marine Mania. In addition, in this package you will find the bonus extension Endangered Species Theme Pack.

The Settlers: Rise of an Empire - The Eastern Realm
The Settlers: Rise of an Empire - The Eastern Realm

Strategy 27 March 2008

An official expansion for the sixth installment in the popular economy simulation series by Blue Byte Software, entitled The Settlers: Rise of an Empire. The action of The Eastern Realm takes places after the events of the vanilla game, when our nation’s key trade route becomes blocked. It quickly turns out that the eastern provinces of the kingdom are in grave danger and our military intervention is inevitable.

Battle Realms: Winter of the Wolf
Battle Realms: Winter of the Wolf

Strategy 05 November 2002

A stand-alone addition to Battle Realms, telling the heroic struggle of the Wilk clan who wants to break out of captivity, introducing the player to the earlier history of the world of Battle Realms.

SimCity 4
SimCity 4

Strategy 09 January 2003

A new entry in the popular series of city builders developed by Maxis. In comparison with the previous installments, SimCity 4 offers a wide range of new additions and updates. The governed city is no longer a single entity – we are free to connect different cities into a single metropolis linked by industry, public services, or economic means. Moreover, we are now able to view the citizens of each neighborhood and investigate their views and worries regarding the functioning of the city.

Act of War: Direct Action
Act of War: Direct Action

Strategy 15 March 2005

Act of War: Direct Action is an innovative strategy game that is produced by a small French developer studio Eugen Systems. We are dealing here with real time strategy, and the basic element that distinguishes it from similar titles are the spectacular battles played on the streets of many famous cities.

The Entente World War I Battlefields
The Entente World War I Battlefields

Strategy 25 November 2003

A real-time strategy that takes players back to World War I, 1914-1918, where they can take command of the forces of one of the five countries involved in this armed conflict.

Silent Storm: Sentinels
Silent Storm: Sentinels

Strategy 04 September 2004

Silent Storm: Sentinels is an official extension of the full version of the popular turn-based strategy, which premiered at the end of October 2003. Once again, the player becomes the commander of an elite troop of soldiers, performing very dangerous combat tasks.

Desperados 2: Cooper's Revenge
Desperados 2: Cooper's Revenge

Strategy 21 April 2006

The sequel to 2001's Desperados: Wanted Dead or Alive, a tactical strategy game set in the realities of the Wild West. The story of the game focuses on the title character, a relatively law-abiding bounty hunter John Cooper, and tells the story of his efforts to capture a dangerous criminal named Dillon.

Evil Genius
Evil Genius

Strategy 01 October 2004

An original strategy and simulation game maintained in the characteristic style of spy thrillers from the 60s and 70s of the 20th century, in which we have the opportunity to become the title "Genius of Evil".

Spartan: Gates of Troy
Spartan: Gates of Troy

Strategy 02 July 2004

An addition to Spartan turn-based strategy based on events for which the (un)indirect reason was the beautiful Helena. In addition to the battle for Troy, the supplement contains scenarios describing the colonization of Greece and earlier famous conflicts: the Ionian campaign, the Battle of Thermopylae and the Roman-Persian campaign.

Tropico 4
Tropico 4

Strategy 23 August 2011

The fourth installment in the humorous series of economic strategy games in which we assume the role of a ruthless dictator of a small banana republic. After the previous developer (responsible for the first installment from 2001) was taken over by THQ, the series was given to Haemimont Games. The main highlight of the gameplay is taking care of the country’s budget, which is fed by resource mining and production of various goods. The citizens’ happiness is also an important aspect.

Full Spectrum Warrior
Full Spectrum Warrior

Strategy 21 September 2004

Team tactical action game, based on a special training program for American infantry. The player assumes the functions of a commander (sergeant) of two infantry teams with the task of leading them to perform a number of combat tasks located in realistic locations.

Austerlitz: Napoleon's Greatest Victory
Austerlitz: Napoleon's Greatest Victory

Strategy 08 July 2002

Historically depicted one of the most important rivets of the Napoleonic campaign, near Austerlitz, where the Russian and Austrian armies faced the Napoleonic army.

Heroes of Might and Magic III: The Restoration of Erathia
Heroes of Might and Magic III: The Restoration of Erathia

Strategy 03 March 1999

The third installment in a popular series of turn-based strategy games set in a fantasy universe and developed by New World Computing. After the death of king Gryphonheart, Erathia was brought to its knees by the dark forces of Nighon and Eofol. Gryphonheart's daughter - Queen Catherine, the ruler of Enroth. returns to her homeland in order to unite her compatriots in the fight against the forces of evil.

SpellForce: The Order of Dawn
SpellForce: The Order of Dawn

Strategy 28 November 2003

A cRPG/real-time strategy game hybrid by Phenomic. SpellForce: The Order of Dawn is set in a fantasy world, which has been almost completely destroyed by thirteen mages yearning for unlimited power. The survivors of the cataclysm they brought took refugee on many islands scattered around the world, all that was left of a once great continent, reachable only by means of magical portals. However, the peace did not last long, as the forces of evil are at work yet again.

Emergency 2: The Ultimate Fight For Life
Emergency 2: The Ultimate Fight For Life

Strategy 21 October 2002

The second installment of the series of strategic games, which shows the work of the services dealing with disaster response. We can lead fire brigades, police and ambulance units. We have to face a road carambole and a railway accident, a fire on a nuclear submarine, kidnapping of an aircraft or a gas attack, among others.

Worms: Armageddon
Worms: Armageddon

Strategy 22 June 1999

Worms: Armageddon is an extended version of the cult turn-based strategy, Team 17 Software. The creators remained true to the original Worms gameplay, but added new fun modes, additional weapons and accessories for the title games. Along with the release of the game, WORMNET network service servers were also launched, allowing for multiplayer clashes via the Internet.

Jagged Alliance 2
Jagged Alliance 2

Strategy 23 July 1999

The second part of the cult series of turn-based tactical games by Sir-Tech studio. As the commander of a group of mercenaries, we try to liberate the Arulco state from the reign of the bad queen. Between missions we manage the base, train soldiers and accept orders. The combat system itself offers a lot of options and games that enhance the realism of skirmishes.