PC Strategy Video Games30
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Port Royale 2
Strategy 10 September 2004
Port Royale 2 is a continuation of Port Royale's economic strategy published in 2002. The action of the game was set in the realities of the seventeenth-century Caribbean, and the player aims to achieve the greatest possible influence in the New World by all available methods (including trade, piracy, slavery, industry and politics).
Tropico (2001)
Strategy 25 April 2001
Tropico is the first installment of the popular cycle of economic strategies. The player plays the role of a dictator on one of the islands of the fictional archipelago. Its task is to bring a small state to bloom. Developers from PopTop Software studio took care of humorous approach to the subject and climatic visual setting.
Harpoon 3: Advanced Naval Warfare
Strategy 14 June 2006
The next installment of the legendary series of strategic games, which debuted on the electronic entertainment market in 1989. This is probably the most realistic simulation of warfare on land and sea ever created for civilians.
Casino Inc.
Strategy 11 April 2003
The economic strategy in which we manage the casino. The action of the game begins in the 70's of the last century, which is the period of the greatest development of casinos, and we have to deal with literally every element of this business.
Rush for Berlin
Strategy 26 May 2006
Rush for Berlin is an extensive real-time strategy (RTS) with tactical elements, developed by the developers of the renowned Stormregion development studio (creators of S.W.I.N.E. and the popular Codename series: Panzers).
Officers: World War II
Strategy 22 February 2007
Production of Game Factory Interactive studio, which should be placed on a shelf with the inscription "RTS with cRPG elements". The plot of this production focuses on the events of 1939-1945, and the game throws us on all fronts of the Second World War.
Etherlords II
Strategy 30 September 2003
The second part of the turn-based RPG strategy in fantasy climates, by Nival studio. We play as the leader of one of the four nations and fight for dominance over the fantastic land. In this version we will get even more magical characters, spells and objects, we will meet more monsters, we will perform new tasks. For this fight we will have to roll in improved, three-dimensional graphics, and a new level editor is added to the game.
Commander in Chief: Geo-Political Simulator 2009
Strategy 22 July 2008
An extensive political simulator, in which we make a number of complicated decisions. The game is divided into three game modes. In the first of these, we must remain in power for as long as possible. The second one, i.e. scenarios, presents specific situations. Wargame, the last mode, is designed for multiplayer matches and is a real-time strategy.
Sid Meier's Civilization IV: Beyond the Sword
Strategy 20 July 2007
Second, after Warlords, the official addition to the great strategy game, Sid Meier's Civilization IV. This time, as the name of the extension suggests, Firaxis Games' developers and designers decided to focus on the periods in human history that followed the invention of gunpowder and the introduction of firearms.
Cossacks: The Art of War
Strategy 21 February 2002
The first official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World that recreates the reality of the 17th and 18th century. The Art of War expands mainly the single player content but it isn’t devoid of some changes in multiplayer as well. The biggest novelties include two new playable nations: Bavarians and Danes.
Act of War: High Treason
Strategy 24 March 2006
The first official extension to the Act of War: Direct Action strategy. The original game focused mainly on the presentation of contemporary battles in large cities. This time the authors decided to broaden the range of offered environments and offer us a campaign taking place in coastal and marine areas.
Monopoly Tycoon
Strategy 25 September 2001
An economic strategy introducing old and proven ideas from the Monopoly series of games into the new three-dimensional computer reality. Just like in the cardboard, tableware prototype, we start here with a few opponents to a financial fight, from which only one can get out of the whole.
Highland Warriors
Strategy 30 January 2003
A real-time strategy inspired by the loud movie Braveheart. The action takes place on British islands and allows players to take part in numerous conflicts between Scottish clans and the English state.
Pizza Syndicate
Strategy 21 July 1999
A strategy and economic game in which we play the role of the head of a restaurant serving pizza and we have to transform our small business into a large, international corporation making a fortune on the sale of this dish.
Ground Control 2: Operation Exodus
Strategy 22 June 2004
Continuation of the excellent tactical game by Massive studio. The authors once again offered real time and a system of clashes that focuses on commanding units and not on expanding the base. Compared to the original, the list of factions was extended and aliens joined the war.
Caesar IV
Strategy 26 September 2006
Caesar IV is the next, fourth installment of the popular cycle of economic strategies, focusing on the expansion and management of the virtual city in the ancient Roman Empire.
Fire Department 2
Strategy 25 November 2004
Sequel quite successful strategic production studio Monte Cristo, whose main theme was the work of the fire brigade. Fire Department 2 develops everything we could see in its predecessor.
Populous: The Beginning
Strategy 30 November 1998
The third installment of the popular strategic series, which was one of the precursors of the genre commonly known as the "simulator of the god". The game brings a lot of novelties, including for the first time presenting the action in full three-dimensional.
Desert Rats vs. Afrika Korps
Strategy 05 April 2004
Tactical RTS to take part in military operations on the North African front of World War II. We can lead both German and British forces. The solo mode offers a long on more than 20 mission campaign. It also did not take away the option of multi-player gameplay.
Warhammer 40,000: Dawn of War II - Chaos Rising
Strategy 11 March 2010
A standalone expansion pack for the second installment of the RTS that takes place in the Warhammer 40,000 universe. The game was developed by Relic Entertainment. As the title suggests, Dawn of War II: Chaos Rising concentrates on the faction of the Chaos space marines. The game takes place on the ice-covered planet Aurelia. Thousand years ago the planet was “eaten” by the Warp storm and now it returned bearing the legions of Chaos.
Cities in Motion
Strategy 22 February 2011
An economic and strategic game in which we develop a public transport network. The player's tasks include planning new lines, scheduling and buying new rolling stock. The creators prepared 30 different means of transport and four urban agglomerations to choose from (Vienna, Helsinki, Berlin, Amsterdam). The game was divided into a campaign and a free mode.
Fieldrunners 2
Strategy 09 January 2013
Fieldrunners 2 is a tower defense strategy game produced by the Subatomic Studios team. The player's goal is to defend the base and eliminate the attacking enemy units. To this end, he puts watchtowers on their way.
King's Bounty: The Legend
Strategy 25 April 2008
King's Bounty: The Legend (formerly Battle Lord) is a relatively complex title that combines many different game genres, although strategic and cRPG elements come to the fore. This production in many ways resembles the cult saga Heroes of Might & Magic.
Gratuitous Space Battles
Strategy 16 November 2009
Gratuitous Space Battles can be described as a game of the kind of Tower Defense, embedded in space. We build ships from the available weaponry elements, give them orders and observe the struggle with the enemy.