EconomicVideo Games28
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
SimCity (1989)
Strategy 09 June 1989
A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.
Anno 1503: Treasures, Monsters and Pirates
Strategy 25 May 2004
Treasures, Monsters and Pirates is the official addition to Anno 1503: The New World, which all enthusiasts of the original have to offer both completely new challenges and the development of old ideas.
SeaWorld Adventure Parks Tycoon
Strategy 01 October 2003
SeaWorld Adventure Parks Tycoon is another production of tycoons, which are the economic strategies of places such as amusement parks and airports. This time the player can play the role of water park manager.
Transport Tycoon: World Editor
Strategy 07 September 1995
The only official addition to Transport Tycoon. In the set you will find a board editor and new graphic elements, styling the area for the planet Mars.
Luxury Liner Tycoon
Strategy 24 January 2004
Luxury Liner Tycoon is an economic strategy based on the idea of popular Tycoons, in short - build, manage and earn money. The whole thing resembles Cruise Ship Tycoon to a large extent - we can prove ourselves in steering a leisure and tourist ship.
Mad TV
Strategy 20 March 1991
There is no need to convince anybody that television, even the simplest person under the sun, can make a star. It is enough to follow the Polish commercial stations in real time to see how the albums and the people who have nothing to offer suddenly grow to the rank of a legend. The story of Archi, the protagonist of Mad TV coincides with this vision. The only difference is that the young man will take on a more unrewarding role - the management of the station's programme layout.
The Political Machine 2004
Simulation 10 August 2004
Another, after the excellent star strategy of Galactic Civilizations, ambitious production of Stardock Systems Inc. Ambitious, because the authors decided to present the players with an interesting and difficult topic of the American presidential election, of course, in a very realistic way, focusing on the content and not on spectacular audiovisual waterworks.
SimFarm
Strategy 13 June 1993
SimFarm is another creation of Maxis company, created on the wave of great popularity of SimCity. This time, however, the player will not play the role of the mayor of the city, but will become the real farmer, who by breeding plants and animals must create a real farm.
Wildlife Park: Wild Creatures
Strategy 30 May 2004
Wild Creatures is a subtitle of a fully-fledged extension to an extensive economic strategy, entitled "The development of a European economy". Wildlife Park, which premiered in May 2003 and allowed players to test themselves as a zoo manager.
Medieval Lords: Build, Defend, Expand
Strategy 29 October 2004
An economic strategy in which the player has to manage a medieval city. It must take care of the proper development of the metropolis, including the economic and technological layer (internal policy), as well as defend it against attacks from its neighbours.
Zoo Empire
Strategy 04 August 2004
An economic strategy that allows you to create your own zoo from scratch. Our task is to take care of animals, take care of their health, condition and food, employ staff and animal caretakers and import new species to make our zoo more attractive.
Construction Destruction
Strategy 30 August 2003
Quite an unusual strategy game, in which we become the leader of a construction company. Construction Destruction in many ways resembles the titles of the tycoon series, the player has to gain new orders, make sure that they are completed within the set time, and skillfully manage the available budget and crew.
Sid Meier's Civilization III: Complete
Strategy 14 September 2004
Sid Meier's Civilization III: Complete is a complete set of the turn-based strategy Sid Meier's Civilization III and its two expansions: Play the World and Conquests. Sid Meier's Civilization III is the third installment of the renowned strategy game, where we have the opportunity to create the greatest civilization on Earth. Army commanders gain experience while fighting, making their combat skills more effective.
Monopoly Deluxe
Strategy 22 September 1992
Monopoly Deluxe is an adaptation of one of the most popular board games prepared by Virgin Games. The creators remained faithful to the rules of Monopoly. Players move pawns on the board, trying to build up their hotel empire and avoid costly stays in areas controlled by the competition.
Transport Giant: Down Under
Strategy 03 September 2004
An expansion for Transport Giant, created by the developers of the original game – JoWooD Entertainment AG. This time we play in Australia where the rules for developing our company are a bit different. During the game we must cooperate with not only car factories and mines but also with owners of crocodile and ostrich farms.
Master of Orion
Strategy 12 January 1993
Master of Orion is a strategy game developed by Simtex Software, which allows you to become the leader of one of the ten races. The task of the program is very simple: to colonize as many circuits as possible and eliminate all the competitors who will stand in your way.
RollerCoaster Tycoon 3: Soaked!
Strategy 21 June 2005
The first official extension of the third part of the cycle of strategy and economic games, initiated in 1999 by the famous Chris Sawyer (creator of, for example, the memorable brand Transport Tycoon).
Las Vegas Tycoon
Strategy 15 May 2003
Las Vegas Tycoon is a classic real-time strategy by a small developer studio Edgies, which in the past became famous thanks to Baldies.
Airline Tycoon 2
Strategy 02 October 2011
Continuation of a light, humorous economic strategy, characterized by colorful, comic graphics and adventure elements. As airline owners, we control everything related to flying and passenger transport - from the selection of equipment, airplanes and crew, through the precise determination of flight routes, to the selection of dishes and snacks served to customers during the journey.
HotDogs HotGals
Strategy 09 March 2006
Strategic simulation proposed by Fuzzyeyes Studios. Our main task as the owner of a fast food chain is to manage it properly and dominate the domestic market. The friendly and enchanting waitresses employed in our bars provide invaluable help in achieving this goal.
Hell Tycoon
Strategy canceled
Hell Tycoon is an extraordinary original economic strategy in which we have to manage hell. Our task is to plan and organize an activity for condemned souls. This is achieved by providing them with attractions such as purifying torture and omnipresent fire.
Zoo Tycoon 2: Marine Mania
Strategy 17 October 2006
Another expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion adds twenty new species, such as killer whales, bottlenose dolphins, sea turtles, and sea rays, as well as new decorations, buildings, and attractions for your visitors. Zoo Tycoon 2: Marine Mania also expands the animal interactions systems; you can now train choreography with them, which allows you to organize shows that attract more tourists, and that, in turn, increases your income.
Monopoly Party
Party 29 October 2002
Monopoly Party is a console version of the most popular board game, in which we play capitalist and accumulate fortune at the expense of other players. As in the original, a maximum of four players can compete against each other.
The Sims 2: Seasons
Simulation 27 February 2007
The fifth expansion pack for the best-selling life simulation game The Sims 2. This time the expansion adds four changing seasons to the Sims' world, together with variable weather: snowstorms, hailstorms, downpours, thunderstorms and others. The weather affects the Sims' moods and needs. Every season gives you a set of unique actions. In winter, you can participate in a snowball fight or build a snowman, while in summer you can take a swim in a pond.