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Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Automation: The Car Company Tycoon Game
Strategy 12 March 2015
Automation: The Car Company Tycoon Game is the debut of Camshaft Software. The game combines elements of strategy and simulation and casts the player in the role of a car-production company's owner. The game begins in 1946 and ends in 2020; the player's main goal here is to transform their company into a car industry giant. The gameplay as such is based on two pillars.
Stronghold Kingdoms
Strategy 17 October 2012
A side entry in the Stronghold series, created and developed by Firefly Studios. The game is a free-to-play MMO with microtransactions and, just like any other game from the series, it takes the players into a dark, medieval world, in which they have to create their own kingdoms. During the game we can join one of European countries and political groups and we can establish our status by getting special honor points.
Aven Colony
Strategy 25 July 2017
A city builder strategy game developed by the independent studio Mothership Entertainment. The player arrives at the planet Aven Prime, assuming the role of the founder of one of one of the first extraterrestrial colonies. His tasks include expansion and settlement of new areas, taking care of the settlement’s technological infrastructure and the morale of its inhabitants, as well as fighting dangerous fauna and results of extreme weather conditions.
Farming Simulator 15: Official Expansion 2
Simulation 10 March 2016
The second expansion to the popular farming simulator developed by GIANTS Software in 2014. The expansion does not bring any ground-breaking changes to the game’s mechanics and focuses on new, unavailable before types of seeding machines, tractors, front loaders etc. Altogether there are more than 50 different machines produced by companies like ITRunner, JCB, NEW Holland, and Holmer along with classic machines and farming equipment.
The Tribez & Castlez
Strategy 19 February 2014
Continuation of the best-selling economic game The Tribez, which won the hearts of mobile players and facebookers. In the game we meet a nice tribe again, helping Prince Eric rebuild his kingdom and defend his subjects from attacks of completely new enemies. The authors introduced a number of new solutions, which influenced numerous changes in the mechanics of the game.
Farming Simulator 15: Official Expansion
Simulation 29 October 2015
An official expansion to Farming Simulator 15, a game published in 2014 by GIANTS Software. The expansion introduces large agricultural areas in Eastern Europe, together with their characteristic climatic conditions. Apart from that, there are 20 new, licensed agricultural machines by such producers as Zetor, Tatra, Rostselmash, and Farmtech. The game also offers new machines for logging and wood processing - novelties introduced in the previous edition of the game.
Farming Simulator 15: Gold
Simulation 29 October 2015
A complete edition of 2014's Farming Simulator 15, featuring the Official Expansion DLC and developed by GIANTS Software. As usual, the player's main tasks here are to sow fields, breed animals and buy gradually better equipment for money earned from selling crops and other goods.
Farm Expert 2016
Simulation 19 June 2015
A production of the popular agricultural simulation genre. The game was developed by PlayWay, a studio known for such titles as Professional Farmer and Farm Machines Championship. After splitting from the former publisher, the developer decided to continue the series under a completely new brand – Farm Expert.
A World of Keflings
Strategy 22 December 2010
Continuation of the original family game NinjaBee studio. Once again, we find ourselves in the world of friendly Keflings to help them expand their kingdom. Subsequent missions, played out in three different scenes, consist in acquiring raw materials and erecting new buildings, connected with each other by a tree of dependencies.
The Tribez
Strategy 03 April 2012
A browser version of the popular mobile game. We find ourselves in an archipelago cut off from the world, inhabited by a nice tribe, and our goal is to help the natives to develop economically and technologically. During the exploration we gradually learn about the history of this place, which has been forgotten by time, and we discover various mysterious finds.
Farming Simulator 16
Simulation 06 August 2015
Another installment of the farming simulation game series from GIANTS software. Contrary to most of the major entries in the franchise, Farming Simulator 16 was created solely with the PS Vita handheld console and mobile devices in mind. In the game, we traditionally assume the role of farm owner, and our task is to turn his possessions into a true agricultural empire.
Anno: Build An Empire
Strategy 20 November 2014
A spin-off of the popular economic strategy game series, created for mobile devices by Mi'pu'mi, founded by former Rockstar members, with the help of Blue Byte Software. The game is set in the colonial era, and your task is to establish and develop a prosperous colony in a newly-discovered region of the world. You start out on a tiny island with a small supply of materials, but as the game progresses, you unlock more resources and various other islands.
Monopoly
Party 20 October 2008
Monopoly is a virtual adaptation of the most popular board game in the world. We are trying to achieve the title monopoly through successful investments.
LEGO Creator Islands
Strategy 18 October 2013
LEGO Creator Islands is a strategy for younger audiences. The task of the players is to build an islet archipelago, and the game focuses on bringing joy from constructing new buildings, and not on putting before the user any difficult tasks to complete.
Sid Meier's Starships
Strategy 12 March 2015
Another entry in the strategy game series created by the legendary developer Sid Meier. In a way it us a continuation to the Civilization franchise, especially Beyond Earth, to which it is connected with its story. What is different is that this time we leave our planet’s surface and focus on managing a fleet of vessels in space. We lead an expedition with a task to save a distant civilization from doom, which requires protecting certain planets and eliminating things that threaten them.
The Settlers (2009)
Strategy 06 November 2009
Mobile edition of one of the most popular series of economic strategies, launched in 1993 by the German studio Blue Byte. The mobile game is a simplified version of the computer-based fourth installment of the cycle and offers four separate campaigns where we can lead the Romans, the Vikings, the Maya and the mysterious Dark Tribe.
Sid Meier's Civilization Revolution
Strategy 13 June 2008
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays.
Subterfuge
Strategy 15 October 2015
A multiplayer-oriented strategy game created by a team of three programmers: Ron Carmel, Noel Llopis and Shane Nakamura. Subterfuge is set under the surface of seas, when colonies that have co-existed peacefully so far, begin fighting one another over an incredibly valuable resource known as Neptunium. The player's goal here is to achieve global domination. Each player controls their city-state and tries to gain the upper hand by moving their submarines.
Tribal Wars
Strategy 01 June 2003
A browser game set in the Middle Ages. We take control of a small village and over time we try to create a powerful tribe capable of conquering the surrounding lands. We collect raw materials, expand individual buildings and gather a large army in order to take control of the whole land.
Tribal Wars 2
Strategy 02 September 2014
A browser MMO strategy game and a sequel to the popular production from Inno Games studio. Once again we are taken to a medieval setting, with our task being to build a small village and develop it to a size of a fortified town. This requires us to secure our access to resources and recruit strong army to raid or conquer enemy’s settlements. The core of the gameplay is the idea of players banding themselves into eponymous tribes, making waging war and expanding territory much easier.
Diner Mania
Strategy 02 January 2014
Strategic and economic production, in which we manage the restaurant. Our tasks include not only the interior design of the building, but also guest service, food preparation and others. The title was created by PlayWay, a Polish video game developer and distributor.
Rebuild 3: Gangs of Deadsville
Strategy 29 May 2015
The third installment in a popular series of post-apocalyptic economic strategy games developed by Nortway Games. Rebuild 3: Gangs of Deadsville takes us to the near future, to a world where a worldwide zombie epidemic has left the civilization in ruins and changed the big cities into huge cemeteries. The players assume control of a small group of survivors that attempts to rebuild one of the smaller cities and create a safe haven from the living dead.
DIG IT! A Digger Simulator
Simulation 14 October 2014
A simulation game enriched with an economic theme, in which we set up our own construction company and deal with the implementation of further orders in different parts of the city. The advantage of the production is a large range of vehicles and equipment, created on the basis of their real equivalents, as well as a realistic physical engine, reproducing, among other things, different types of soil.
Software Inc.
Strategy 01 May 2015
An economy simulation game by independent developer Coredumping in which we manage our own development studio. In Software Inc., our tasks include designing, building, and furnishing an office in order to provide our team with comfortable working conditions. Next, we have to recruit the right people and assign them adequate jobs, such as programming, designing, or marketing.