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Frostpunk 2 Guide by gamepressure.com

Frostpunk 2 Guide

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Frostpunk 2: How to complete the Prologue? Frostpunk 2 guide, tips

The prologue is the first part of the Frostpunk 2 game, and it may prove to be much more challenging than you might expect. On this page of the guide we have described how to complete the prologue, and gather supplies for the coming blizzard.

Last update: 17 September 2024

Frostpunk 2 is a demanding game, as you will see during the Prologue. Your task is to establish a small settlement and gather enough food to survive the approaching blizzard. During your preparations, you will encounter a moral choice that, at a high cost, can make your task much easier. On this page of the guide we have described how to build your first settlement and store enough food before the blizzard arrives.

Prologue tips

  1. The prologue is a race against time from the very beginning - remember to pause the game immediately after completing each activity.
  2. Your priority is to build food districts - the goal of the scenario is to gather enough food before the blizzard arrives.
  3. Remember that resources can and will be depleted - by the end of the scenario you will likely have to use them all. The seal colony, on the other hand, is a huge source of food, and you should build a food district around it as soon as possible.
  4. Issue an emergency shift order in your food districts as soon as possible. This will significantly speed up food production at the cost of a decrease in trust (yellow bar at the bottom of the screen). You can increase trust by distributing scraps to your settlers - before you issue an order to work continuously, make sure you have a lot of trust or have enough scraps in stock to buy more.
  5. Order your settlers to tighten their belts when you receive this optional goal - although it will make the population hungry, the settlers will consume less food, making it easier for you to store it.
  6. Reach new resource deposits as early as possible - icebreakers finish their work quite quickly, but require a lot of workers. In the later phase of the scenario, almost all citizens will be busy working in their districts and you will not be able to reach new deposits without temporarily deactivating districts - so it is worth creating roads to all deposits as soon as possible.
  7. Be careful with your storage capacity - once your food storage is full, you won't be able to store any more. Build Food Warehouses to increase maximum capacity - building one right next to a Food District will reduce the number of people needed to operate it.
  8. Prefabs are an important material needed for the construction of all buildings. Extract them from dedicated deposits - it is worth building an extraction district next to each prefab deposit. If you run out of these materials, you will have to dismantle one of your buildings to get more - but have no qualms about tearing down buildings that have run out of resources.
  9. In the middle of the scenario the temperature will drop - you can counteract the cold by overloading the generator while you extract more oil. Remember to turn off the overload before the generator explodes (red overload bar near the generator).
  10. Halfway through the scenario you will be faced with a moral choice - you can make your survival much easier by either slaughtering the entire seal colony or sacrificing the elderly population of the settlement, which is unable to work. To get the best prologue ending you must reject both of these options.

How to establish a settlement?

At the beginning of the scenario you have to follow the game's instructions - break the ice to the nearest oil wagon, build an extraction district beside it and then start the generator in the abandoned dreadnought.

Then break the ice at the nearby construction wagon and build an extraction district there to secure a supply of prefabs. Immediately afterwards, build two housing districts - we recommend building one just north of the dreadnought, and the other just south. Building these districts next to a dreadnought or next to each other will reduce their heating requirements.

Now you need to obtain your first food source. We recommend reaching the spring to the left of the dreadnought - it is close enough to be reached by a single icebreaker, and is close to many other valuable resources, as well as a seal colony that will prove to be extremely important later.

How to prepare for a blizzard?

Obtaining your first food source will end the period where the game "holds your hand". You now need to stockpile 40,000 units of food before the time runs out - this is your main goal during the Prologue, so your priority should be to create more food districts. Focus especially on the seal colony in the south of the map - it is the largest source of food in this scenario and there is little chance of it being depleted. Also remember to build food warehouses - you need more food than you can store, and these buildings will increase the maximum capacity of your warehouse.

During the process of gathering food for storage, you will also need to take care of the other needs of your settlers - these are usually preceded by a message and an optional goal from the game. Food should always be a priority, but don't ignore these goals, they can do you a lot of harm. You will complete most goals by constructing a new building, such as a new housing district when people run out of houses, or an extraction district at a maintenance container when you run out of parts required to keep your buildings functional.

In the prologue you will also encounter an event during which you will have to choose which doctrine - Order or Religion - will be followed by New London, your city from the first part of the series. The choice has no significance during the prologue, but this will change later - if you played the first Frostpunk, we recommend choosing the doctrine that you followed during the game. Otherwise, choose what sounds more interesting or let the game decide for you.

About halfway through the scenario the temperature will drop. You will need more oil to warm the settlers. You can also overload the generator until all deposits are being mined - however, this is only a temporary solution, because if the generator is overloaded for too long, it will explode and immediately end the game in defeat.

The first important choice

After some time you will be faced with the central moral choice of this scenario. You can make your survival much easier, but it requires one of two sacrifices -

  1. sacrifice of elderly, work incapable settlers to reduce the amount of consumed food.
  2. slaughtering an entire seal colony to greatly increase food production.

Choosing one of these options will make victory much easier - but the decision is yours.

Victory

The scenario will automatically end when the time limit is reached. Interestingly, you don't have to fully achieve the goal to win - if you were on the verge of storing the required amount of food when the timer expired, your settlers will spend the final days of the storm famished, but will ultimately survive.

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