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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 03 - Recognition - part 8 | Interval 03 - Recognition F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Once you've interacted with two out of three valves you'll notice that a large mechanical opponent has appeared inside the warehouse [#138]. This machine is very difficult to destroy. Make sure that you have shock grenades in your inventory and choose a combat shotgun, because it's the most effective weapon against the robot.

[#138] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#138]

Each time you plan on attacking your enemy activate slow-motion and throw at least one shock grenade at the robot. Wait for the machine to be stunned [#139], leave the cover quickly and fire a few rounds from your shotgun. Return to cover the second your opponent regains full power (and a shield). If you're out of shock grenades look around and you'll find plenty of those inside small crates. Furthermore, near each crate you'll come across medical supplies and armors.

[#139] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#139]

Keep firing at the robot until it's destroyed (there won't be any explosions). You may finally move towards the remaining third valve. I would recommend that you now use some of your free time to rearm yourself. Go back to the large lift and wait for it to begin moving [#140]. Listen to a radio transmission and wait for the game to load a new map.

[#140] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#140]

Obviously you must wait for the lift to reach its current destination. Ignore the rats you'll notice in the area, because they won't attack you and you won't gain nothing over killing them. Proceed forward and try to find a ladder [#141] which will take you to an upper room. Keep heading upwards. Make sure not to miss a shotgun and some grenades along the way. Proceed to the red door when you're ready to move on with the mission.

[#141] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#141]

Turn right and approach a metal balcony. Notice a large airplane crashing into the city (you'll have a chance to get a closer look at the wreckage later on). Proceed forward and then turn left. Approach a new door. Don't forget to collect a document [#142] titled Replica activity. Hop onto the table, press the crouch key and use the window to get through to a new section.

[#142] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#142]

You can inspect the left corridor if you want to. You would be able to find new grenades there [#143], as well as a medical kit. Go back to the window and this time check the right corridor. Use the stairs to reach the lower floor and proceed to the end of the hall. Open the door and you'll finally end up standing outside the building.

[#143] - Interval 03 - Recognition - part 8 - Interval 03 - Recognition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#143]

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