Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 02 - Isolation - part 8 | Interval 02 - Isolation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Each time you're trying to kill new creatures you should be using slow-motion, mostly because all the monsters are very agile. Thankfully they die after a few successful hits. If you're caught by one of the monsters, you must keep pressing the right mouse button rapidly [#80] in order to push it back. You can't stop pressing the button, because you'll lose energy. Make sure that you're standing near the wall and reload your weapon after each wave of attacks.

[#80] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#80]

Try leaving this room and you'll have to dispose of a new group of mutated beings. Thankfully you'll be moving more freely, so it shouldn't be difficult to find a good spot from where you can open fire. Scout the area for syringes and medkits when you're done. Proceed towards the only available passageway [#81]. Kill a new creature, collect the ammunition and press the action key a few times to move the table out of the way.

[#81] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#81]

You may now proceed towards a newly unlocked passageway. You should be able to reach a new operating room in a short while. Notice one of your colleagues. Sadly you can't rescue him. Instead focus your efforts on finding an entrance to a new ventilation shaft [#82]. Head down and wait for the game to load a new map.

[#82] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#82]

You don't have to go to Exam 201, because you wouldn't find anything of interest there. Instead proceed to a room located in front of the start area [#83]. Ignore the body of a dead man and search for a new document - Info: SGT Fox. You may exit this room. Proceed towards the next section of the main corridor.

[#83] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#83]

Now you must go to the second control room. Once inside, take your time to find a control panel [#84]. You must press the action key once in order to unlock access to the room you see on the other side of the window. Go there now - this means you must exit the room and find a double door. Proceed to the left and you'll witness a very cool cut-scene. Thankfully you're not in any danger, so sit back and enjoy.

[#84] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#84]

Head on towards the corridor where one of your colleagues was taken. Ignore a small storage facility along the way and keep going straight. You'll go through a third control room, but this time you won't have to use the panel. Check the second store room, because there's a medkit inside and you might need it. Go to Exam 204 and find a new document [#85] - Info: SGT Morales.

[#85] - Interval 02 - Isolation - part 8 - Interval 02 - Isolation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#85]

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive or Monolith Productions. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.