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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 05 - Provocation - part 8 | Interval 05 - Provocation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Once you've reached the office ignore the glass room and turn left. You shouldn't have any problems finding the keycard [#230]. Take it and you'll soon notice that the principal has become one of the monsters. Don't pursue him just yet. Instead go to his office through a hole in the glass wall. Collect two documents - Dress code and Strange nightmares. You may now begin moving back towards the elevator.

[#230] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#230]

You'll encounter the monster just around the corner. Notice that it can revive enemy soldiers, so obviously you'll have to hunt it down and kill it before it resurrects too many of them [#231]. Don't forget to take all the necessary equipment after the battle, including medical supplies and a new armor. Go back with your newly acquired keycard to the elevator.

[#231] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#231]

As you've probably noticed the elevator hasn't opened. Approach the elevator doors and hold the action key [#232]. I guess you won't be surprised to see Alma again. Nothing will change here, so you must keep pressing the right mouse button rapidly to get rid of her. Once you're free notice that the elevator has moved. Go to the shaft and land in the right spot.

[#232] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#232]

You should be able to return to the previously explored floor without any problems. You must now go to the door protected by a card reader [#233]. If you're having problems finding it, be on a look out for signs leading to Nurse's Office. Obviously you must use the keycard to gain access to the new section of the facility. Use the stairs and proceed to the left door. There are a few enemies waiting for you inside, but eliminating them is a fairly easy task. Aim for their heads and activate slow-motion whenever needed. You can also use grenades if you have a lot of them in your possession.

[#233] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#233]

Keep heading towards the brighter area of the room. You should be able to find a new document here [#234] titled Info: Treefrogs. Search the room for grenades and a new armor. Now you must locate a door with an EXIT sign. Proceed to that location and get rid of the final group of enemy units. Just as before, you should be using grenades and slow-motion to your advantage.

[#234] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#234]

Once you've won don't forget to search the area for a new armor and ammunition. You must also collect a new document - PARAGON manual. Find a second door protected by a card reader. Use your keycard and enter a small room. You must approach a computer terminal here [#235]. Notice that the entire room has begun moving. Wait to be transported to a new location.

[#235] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#235]

It's going to take a while for the elevator to reach its destination, so be patient. You'll end up standing inside a very large control room. Observe the conversation on the monitor if you wish to. Search the area for landmines and a new armor. You'll also find a CD with some data on it [#236] - Elevator checklist.

[#236] - Interval 05 - Provocation - part 8 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#236]

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