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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 01 - Premonition - part 4 | Interval 01 - Premonition F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Locate a passageway with a life buoy hanging on the wall. Get to the stairs and proceed to the upper level. Don't use the nearest door just yet. Instead head over to your right. Collect a new armor. You should also proceed to a small balcony [#19]. There are syringes here, as well as some ammunition. Go back to the previous door and proceed to a new corridor.

[#19] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#19]

Go to your right and make sure that you have chosen a submachine gun from your inventory. Lean out carefully and take out a single guard [#20]. Wait for a few seconds and throw a couple of grenades. This should allow you to eliminate some of his colleagues. Deal with the rest and go there. Be careful - one more soldier may be hiding on an upper balcony. Find a good cover and eliminate him before moving on.

[#20] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#20]

You should now take some time to explore your surroundings. Collect medical supplies and ammunition for your primary weapon. You'll also find a new document here [#21] - Termination notice. Eventually you'll have to locate the stairs. Proceed to the upper floor and eliminate a soldier who will appear in front of you.

[#21] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#21]

Keep moving forward. A new document is lying on the floor - To-Do list. Proceed to the next room without making any preparations. Witness a new vision with Alma and go to the music box [#22]. Press the action key and you'll uncover a hidden entrance. Get to a small room and collect two documents - Info: SGT Becket and Info: SFC Keegan.

[#22] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#22]

Turn right and you should be able to notice a new door [#23]. Proceed to that location. Open the door and you'll be given a chance to talk to Genevieve. Wait for your display to change colors and you'll notice that Genevieve has disappeared. Go back the same way you've used before. Eventually you'll have to get to the bedroom.

[#23] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#23]

Keep moving forward and use the stairs to return to the ground floor of the penthouse. Turn right and try making a few steps towards the balcony [#24]. You'll witness a cool explosion. Sit back and enjoy the cut-scene, because you won't have to save yourself. The game should begin loading a new level shortly.

[#24] - Interval 01 - Premonition - part 4 - Interval 01 - Premonition - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#24]

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