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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 06 - Deterioration - part 1 | Interval 06 - Deterioration F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Keep moving forward and ignore all image distortions along the way. Proceed directly towards a door where you see a bright light. Open the door and go to the train tracks. Thankfully you won't have to worry about any trains heading your way. Keep moving through a dark tunnel and you'll soon notice a parked carriage in the distance. Once you've arrived at a new location go to your left [#273].

[#273] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#273]

I would strongly advise that you choose a shotgun or a Hammerhead from your inventory, because for the next 5-10 minutes you'll be dealing with a lot of invisible creatures [#274]. Thankfully they're not entirely invisible and you'll also be able to predict most of the attacks by their distinct sounds. Don't forget to collect an armor along the way. Two invisible monsters are guarding the stairs. Kill them before moving on.

[#274] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#274]

Before you decide to use the stairs make sure that you've searched the surrounding area for ammunition and a new document [#275] - Auburn woes. You may now proceed to the upper level of the structure. You'll have to kill two additional mutants here. Collect grenades and get ready to deal with a new group of monsters. One of the creatures will probably surprise you from the back, so you must be ready to repel that attack.

[#275] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#275]

Go to the main area and proceed to your right. Locate the stairs and travel to the lower floor [#276]. The main reason is that you'll be allowed to collect two valuable items - a new armor and a Reflex Injector. Go back up. Locate a destroyed vending machine and hold the action key to move it out of the way.

[#276] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#276]

Eventually you should be able to get to a new platform of the train station. Inspect the area around the pillars and you'll find a new CD [#277] - Electrical hazard. Proceed to the train tracks. There's a new armor in the area if you need one. Go towards a large tunnel. You won't encounter any new monsters along the way. Instead make sure you've chosen an assault rifle or a sniper rifle from your arsenal.

[#277] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#277]

You will encounter a new group of enemy soldiers not far from here [#278]. Attack them from a larger distance or try moving closer to them and finish them off with a Hammerhead. You should also consider using grenades but only against larger groups. Eventually you'll have to get to a small balcony.

[#278] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#278]

You need to be ready to kill a soldier equipped with a Hammerhead [#279]. Use an assault rifle and grenades to get rid of him and his colleagues quickly, especially since you'll be fighting at a close range. You can also consider using a pulse rifle if you have some spare rounds. Proceed towards a new corridor.

[#279] - Interval 06 - Deterioration - part 1 - Interval 06 - Deterioration - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#279]

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