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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 05 - Provocation - part 10 | Interval 05 - Provocation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

I would recommend that you start off by going back to the second laboratory (where you found one of the collectible CD's). Find a large hole and use the ladder to get down there [#244]. Wait one of the devices to reveal a Reflex Injector and activate slow-motion to take it without being crushed. You'll also find landmines here. Go back up and return to the main corridor.

[#244] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#244]

You must now travel to a passageway leading to the oval room. Listen to a warning about monsters being released from their cells and proceed forward. Take notice of a small room with an electric chair [#245]. You can get there through one of the windows or the main door. Find a new document titled PARAGON findings. Proceed to the only exit and you'll find yourself standing inside a dark tunnel. Pick up a new armor before moving on to the next section of the compound.

[#245] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#245]

Eventually you'll get to an area where you'll notice enemy troops on the other side of a reinforced window. Listen to a statement made by an enemy officer and get ready for a new battle. Enemy troops will appear to your left [#246]. Use the fact that you're standing on the balcony and so that you have a great view of the surrounding area. Don't leave this balcony until you've disposed of all enemy units. Use the stairs and find a new medkit.

[#246] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#246]

More enemy troops are waiting you just around the corner. This time you're going to be the one standing in a bad spot, but you can wait for enemy units to jump over balconies and attack them when they're vulnerable [#247]. Proceed to the stairs and throw a grenade to the nearest room to get rid of new enemy troops. Search the area for supplies (especially armor) and proceed to a staircase leading to an upper floor.

[#247] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#247]

I guess you won't be surprised to hear that you'll be greeted by more enemy troops when you reach a new level. Fire at the canisters or throw grenades at them. The final group is taking cover around the corner [#248]. Maintain a large distance and use nearby objects for cover. Collect ammo, grenades and syringes along the way.

[#248] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#248]

You'll find a small security outpost along the way, but you may as well ignore it and proceed directly to the stairs. Turn left and get ready to defend yourself against new attacks inside the morgue. Once you've disposed of all enemy units explore the morgue and you'll find a new CD [#249] - Recommendations. Proceed towards the exit.

[#249] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#249]

You will finally catch up to colonel Vanek, but thankfully you don't have to prepare for this battle in any special way. Start off by using a computer terminal located to your left and wait for the decontamination procedure to end. You may now approach the door. Turn right and press a button on a smaller panel [#250].

[#250] - Interval 05 - Provocation - part 10 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#250]

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