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F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 05 - Provocation - part 6 | Interval 05 - Provocation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Move to the main stage carefully. You'll be given an excellent opportunity here to surprise enemy soldiers [#216]. Throw at least one grenade at them. You may now proceed to the stage. Take cover behind the wooden cover and start firing at enemy troops. Don't leave the stage until they've been all eliminated. Explore the area and you'll find a few interesting things, including an armor, grenades and medkits.

[#216] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#216]

Watch out, because if you try moving towards a nearby passageway you are going to be attacked by a new group of enemy soldiers. Hostile units will use ropes to get to you through a glass roof [#217]. It's important that you kill at least some of them before they even touch the ground. Proceed towards the kitchen area. There are a few soldiers out there, but it should be easy to kill them. Don't forget to use mines and grenades.

[#217] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#217]

One more soldier is hiding just around the corner. Kill him and wait for his colleagues to show up. Enemy soldiers will force open a nearby door [#218]. I would recommend planting a mine near the door or at least throwing grenades at them. Go to a new room and take your time trying to find a new document titled Supplements. Approach the reinforced door and enter cold storage. Find a hatch in the floor and travel to a new area.

[#218] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#218]

For the next few minutes you'll have to remain in dark sewers and this means you'll be dealing with a lot of corridors and fighting off various types of ghosts. Start moving forward. Go through a small room [#219]. You'll probably notice bodies of fallen enemy soldiers. Ignore them, because they are already neutralized by the monsters. You'll encounter your first ghosts when you reach a long tunnel.

[#219] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#219]

Keep pushing towards your current destination. As for the ghosts, there's nothing new you should be made aware of. Fire at each ghost at least once to get rid of it for a short period of time. Be on a look out for syringes and armors. Eventually you'll get to the shaft [#220]. Sadly, as you probably see, the flames are blocking your path. It's time to figure out how to get rid of them.

[#220] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#220]

Turn left, pick up new syringes and proceed forward. Watch out for new ghosts - they will appear in front of you and to your left. You must take the longer route to the valve [#221], so you won't have to deal with the flames. Once you've interacted with the valve try going back the same way you came before, but you'll soon notice that the main path has been blocked.

[#221] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#221]

I would strongly recommend that you act quickly, so you won't be attacked by too many ghosts. Focus all of your efforts on finding and destroying a new padlock [#222]. Go through the metal gate and move to the corridor where you saw the flames. You didn't solve the problem entirely, but all you have to do right now is to push the desk by pressing the action key.

[#222] - Interval 05 - Provocation - part 6 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#222]

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