Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

F.E.A.R. 2: Project Origin Game Guide & Walkthrough by gamepressure.com

F.E.A.R. 2: Project Origin Game Guide & Walkthrough

Table of Contents

Interval 05 - Provocation - part 12 | Interval 05 - Provocation F.E.A.R. 2: PO Guide

Last update: 11 May 2016

Proceed to the next section. Thankfully you won't encounter enemies along the way. Memorize this path, because you'll be going in the opposite direction soon enough. Eventually you should be able to get to Snake Fist's hideout. Talk to him and he'll present you with a very interesting reward - a pulse rifle [#258]. It would be a good idea to exchange this weapon for a rocket launcher, especially since you haven't found any rockets recently, so you'll probably very low on ammo.

[#258] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#258]

Sadly you won't have a chance to escort Snake Fist out of the building, because he's going to be murdered by an invisible creature [#259]. The only good news is that you won't have to fight the monster yourself. Spend some time exploring Snake's office. Take a medkit and a new bonus CD - I.M. transcript #4. Choose your newly acquired pulse rifle from the inventory and start going back the same way you came before.

[#259] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#259]

You will encounter a large group of enemy forces just around the corner [#260]. Use the pulse rifle against them and throw a couple of incendiary grenades to deal with the rest. It shouldn't be difficult to get rid of them. Proceed forward and visit the armory once again if you need to collect supplies. Be careful, because additional enemy units will occupy a nearby balcony. Keep moving towards the prison block.

[#260] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#260]

As you've probably suspected new enemy soldiers will be waiting for you in the prison area. Use a standard assault rifle to get rid of most of them and fire from the pulse rifle only at the armored targets [#261]. You shouldn't have any problems recognizing stronger foes from the rest. Eventually you'll have to return to the security checkpoint where you've used the terminal the last time you were here.

[#261] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#261]

Explore the back area of the security outpost and you'll notice a large hole in one of the doors [#262]. You may step through the hole to get to a new area of this research complex. Be careful - you're going to be attacked by a monster near the door. If it comes to melee battle, don't forget to press the right mouse button a few times to get it off.

[#262] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#262]

Proceed to the lower floor quickly. New enemy units have appeared inside a nearby lab and I would recommend using a few grenades to flush them out [#263]. You must remain cautious here, because enemy forces will be coming from two different directions (not only from the main door but also from your left). Go to the lab when you're done killing enemy soldiers and proceed to the only available exit. Pick up a new armor when you get to the balcony. There's also going to be a napalm cannon here, but you shouldn't take it.

[#263] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#263]

You should notice by now that you're standing above a large oval room which you have visited in the past. There are new enemy soldiers below you and it would be a good idea to kill them from here [#264]. Sooner or later you'll have to jump over a small barrier. Keep heading towards the exit. Don't stop and use slow-motion to gain advantage over your foes. Eventually you'll have to return to the main corridor located near two labs.

[#264] - Interval 05 - Provocation - part 12 - Interval 05 - Provocation - F.E.A.R. 2: Project Origin - Game Guide and Walkthrough

[#264]

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive or Monolith Productions. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.