General information | Enchanting ESO guide, tips
Last update: 11 May 2016
Enchanting differs greatly in comparison to the previously explained branches of crafting, which will be further explained later on. This branch of crafting allows you to create special Runes, which can be used to create Glyphs, in order to enchant an item (either armor, weapon or a piece of jewelry), giving it additional qualities (increasing health, decreasing the costs of a certain group of abilities, giving additional elemental damage to a weapon, and so on).
Enchanting is, without a doubt, profitable to all the classes - putting a Glyph on an item, which increases its statistics (making yours higher too) is not to be underestimated. Unfortunately, getting through the levels of this branch of crafting, to be able to create powerful Glyphs, requires a lot of time.
Below you will find a table describing all the abilities available to you in the Enchanting branch.
Icon | Name and Rank | Description of the ability | Requirements |
Potency Improvement I | Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15. | Enchanting 1 | |
Potency Improvement II | Allows the use of Jera, Jejora, Ode and Tade Potency Runestones to make Glyphs of levels 11-25. | Enchanting 5 | |
Potency Improvement III | Allows the use of Odra, Pojora, Jayde and Edode Potency Runestones to make Glyphs of levels 21-35. | Enchanting 10 | |
Potency Improvement IV | Allows the use of Edora, Jaera, Pojode, and Rekude Potency Runestones to make Glyphs of levels 30-45. | Enchanting 15 | |
Potency Improvement V | Allows the use of Pora, Denara, Hade and Idode Potency Runestones to make Glyphs from level 40-50. | Potency Improvement IV | |
Potency Improvement VI | Allows the use of Rera and Pode Potency Runestones to make Glyphs of Veteran Rank 1. | Potency Improvement V | |
Potency Improvement VII | Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Veteran Rank 3. | Potency Improvement VI | |
Potency Improvement VIII | Allows the use of Recura and Rede Potency Runestones to make Glyphs of Veteran Rank 6. | Potency Improvement VII | |
Potency Improvement IX | Allows the use of Recura and Rede Potency Runestones to make Glyphs of Veteran Rank 6. | Potency Improvement VIII | |
Aspect Improvement I | Allows the use of Common (white) and Standard (green) Aspect Runestones. | Enchanting 1 | |
Aspect Improvement II | Allows the use of Superior (blue) Aspect Runestones. | Enchanting 6 | |
Aspect Improvement III | Allows the use of Artifact (purple) Aspect Runestones. | Enchanting 16 | |
Aspect Improvement IV | Allows the use of Legendary (gold) Aspect Runestones. | Aspect Improvement III | |
Keen Eye: Runestones I | Runes in the world will be easier to spot if you come within 20 meters of them. | Enchanting 2 | |
Keen Eye: Runestones II | Runes in the world will be easier to spot if you come within 30 meters of them. | Enchanting 7 | |
Keen Eye: Runestones III | Runes in the world will be easier to spot if you come within 40 meters of them. | Keen Eye: Runestones II | |
Hireling I | A Hireling will find Runestones for you once a day. The items are delivered when you are offline. | Enchanting 3 | |
Hireling II | A Hireling will find Runestones for you once a day. There's a higher chance of delivering rarer runes. The items are delivered when you are offline. | Enchanting 12 | |
Hireling III | A Hireling will find Runestones for you twice a day. There's a higher chance of delivering rarer runes. The items are delivered when you are offline. | Hireling II | |
Aspect Extraction I | Increases the chances of extracting Aspect Runestones by 5%. | Enchanting 4 | |
Aspect Extraction II | Increases the chances of extracting Aspect Runestones by 10%. | Aspect Extraction I | |
Aspect Extraction III | Increases the chances of extracting Aspect Runestones by 15%. | Aspect Extraction II |
Explanation
As always, there's a ton of abilities to choose from. Unlike the previous branches of crafting, it is worth to use more skill points in the Enchanting skill line, because, as was previously mentioned, developing this branch of crafting is the slowest from all the available.
Again, the absolutely mandatory are three of them:
- Potency Improvement - you have to invest all 9 skill points in this ability, to be able to create all the available Glyphs in the game.
- Aspect Improvement - similar to the above ability, you have invest all the points in this one (4 at total), to be able to use all the Aspect Runestones in the game, which determine the power of the created Glyphs.
- Aspect Extraction - again, there's no other choice as to invest all 3 points in this ability. Extracting Aspect Runes is extremely rare, and investing 3 points in Aspect Extraction gives you a 15% chance to do so.
An ability worth noting is the Keen Eye: Runes, which, after investing a point in it, will make the nearby (the distance is dependent on the level of the ability) Runestones more visible (they have a slight glow), allowing you to notice them a lot easier. A single point in this ability is more than enough, if you have at least basic ability of perception and are aware of your surroundings.
The last ability, Hireling, unlike the previous branches, is totally worth investing in. Sparing 3 points in this ability will award you with a Hireling twice a day (each 12 hours after collecting the last package). Inside the package you can find extremely rare Runestones, even Aspect Runestones, which are hard to find.