ESO: Level 50 guide, tips ESO guide, tips
Level 50: Champion system, Player vs Player, Crafting, Dungeons - tips, advice
Last update: 07 July 2020
In Elder Scrolls Online, as an MMO, there is the maximum experience level that you can attain. From this chapter of the guide, you learn what types of activities await you, after you have reached that level and how this relates to the issues raised previously.
Champion system
The Champion System unlocks automatically after you have attained veteran rank #1. After you do, you receive enlightenment and all the experience that you gain from killing monsters and completing quests is multiplied by four. After you have attained sufficient amount of experience, you can allot your first champion skill point. There are three main categories to choose from, and they differ in terms of playing style (the mage, the rogue and the warrior). Of course, there is nothing to prevent you from allotting points of the other classes over to your own, but this will equal wasting them. Each main tree has skills for each of the classes, which is why it is best to familiarize yourself with them, before you make your decision. Below, you can find a complete list of skills, their requirements and detailed descriptions:
- The Warrior (orange) - It corresponds to the general improvement of statistics of the fighter and the tank. Skill trees focus, mainly on increasing health and expanding survivability in the battlefield. The fighter's skill tree comprises The Lord, The Lady and The Steed
- The Mage (blue) - It corresponds to the general improvement of statistics of the healer and the mage classes. Skill trees focus, mainly on increasing the pool of the available mana, decreasing mana cost of individual skills and on offensive skills. The mage's tree comprises The Ritual, The Atronach and The Apprentice
- The Thief (green) - It corresponds to the general improvement of statistics of the rouge and the archer classes. These skill trees focus mainly on increasing and better management of stamina. The thief's skill tree comprises The Shadow, The Lover and The Tower
Shadow
The name of the skill | Skill description |
Elemental Expert | Increases damage from fire, ice and electricity by 1% per each point of the skill. |
Elfborn | Increases critical damage from magic and it increases healing abilities by 1% per each point of the skill. |
Blessed | Increases healing abilities o 1% per each point of the skill. |
Spell Erosion | Ignores 1% of the opponent's defense against magic per each point of the skill. |
Vengeance | Grants critical hit from magic, after three magic attacks have been blocked. This skill becomes available after you have attained 12 points of the tree. |
Spell Precision | Increases chance of critical hit from magic by 12%. This skill becomes available after you have attained 30 points of the tree |
Foresight | Reduces the mana cost of the next spell by 80%, after you drink any potion. This skill becomes available after you have attained 75 points of the tree. |
Arcane Well | Grants a 20% of opening the arcane well, after you kill an opponent, which regenerates 1308 mana points to you and to all your allies, within the radius of 2.5m. |
The Atronach
The name of the skill | Skill description |
Heavy Weapon Expert | Increases damage dealt with light and strong attacks, with blunt weapons and axes, by 1%, per each point spent. |
Bow Expert | Increases damage dealt with light and strong attacks, while using bows, by 1% per each point spent. |
Blade Expert | Increases damage dealt with light and strong attacks, wit hone and two handed swords, by 1% per each point spent. |
Staff Expert | Increases damage dealt with light and strong attacks with destruction staves (elemental) and increases healing by 1% per each point spent. |
Retaliation | After each strong attack that you block, you receive a 30% bonus to damage dealt with the next attack. This skill becomes available after you have attained 10 points of the tree. |
Riposte | While blocking an attack, you reflect 1776 of damage dealt by the attacker. This effect may take place every 5 seconds. This skill becomes available after you have attained 30 points of the tree. |
Butcher | Light and strong attacks deal 5% more damage, to opponents with less than 25% health points left. This skill becomes available after you have attained 75 points of the tree. |
Tactician | You knock your opponents off balance, after each successful dodge from their attacks. This skill becomes available after you have attained 100 points of the tree. |
The Ritual
The name of the skill | Skill description |
Piercing | Increases the ignored defense of the opponent, in a physical attack, by 1% pear each point of the skill. |
Precise Strikes | Increases critical damage dealt by 1%, per each point of the skill. |
Thaumaturge | Increases damage from poison, disease and magic, by 1% per each point spent. |
Mighty | Increases damage from physical attacks by 1% per each point spent. |
Opportunist | Increases damage dealt by your attack, after each spell you successfully interrupt, by 15%. This skill becomes available after you have attained 10 points of the tree. |
Perfect Strike | Increases the chance of a critical hit, by 12%. This skill becomes available after you have attained 30 points of the tree. |
Exploiter | Increases damage dealt to opponents that have been knocked off balance, by 10%. This skill becomes available after you have attained 75 points of the tree. |
Last Stand | You receive a blessing that increases the energy inflow, by 3 points per second, if you have less than 20% of your health points. This effect can occur every 20 seconds. This skill becomes available after you have attained 120 points of the tree. |
The Steed
The name of the skill | Skill description |
Resistant | Decreases critical damage that you receive, by 1% per each tree point that you spend. |
Medium Armor Focus | Increases defense factor by 1% per each tree point that you spend, while wearing 5, or more, elements of medium armor. |
Spell Shield | Increases defense against magic attacks, by 1% per each tree point that you spend. |
Block Expertise | Decreases cost to block attacks (resistance/mana) by 1%, per each skill point of the tree that you spend. |
Invigorating Bash | You receive a 20% chance of instantaneous regeneration of 437 health points, after hitting the opponent (shield bash or weapon shove). This skill becomes available after you have attained 10 points of the tree. |
Phase | After each dodge, the statistic of the magic resistance armor rises by 510 points for 3 seconds. This skill becomes available after you have attained 30 points of the tree. |
Shield Expert | It increases the statistic of the armor and defense against magic, by 75%, while wearing a shield. This skill becomes available after you have attained 75 points of the tree. |
Reinforced | While blocking, you receive thorns that deal 969 damage points to the opponent, every 10 seconds. This skill becomes available after you have attained 120 points of the tree. |
The Lady
The name of the skill | Skill description |
Elemental Defender | Decreases damage you take from ice, fire and electricity, by 1% per each point of the tree spent. |
Thick Skinned | Decreases damage taken from DoT (damage over time) effects, by 1% per each skill point spent. |
Light Armor Focus | Increases statistics of the armor, while wearing 5 or more elements of a light armor, by 1% per each tree point that you spend. |
Hardy | Decreases damage taken from poisons, diseases and magic, by 1% per each skill point spent. |
Spell Absorption | You instantly regenerate 2677 mana points, after you have taken damage from ice, fire, magic, earth and electricity. It regenerates mana to the amount of 30% of your maximum health level, after you have taken damage from void magic. This effect occurs every 10 seconds. This skill becomes available after you have attained 10 points of the tree. |
Resilient | You regenerate 75 health points, while taking critical damage. This skill becomes available after you have attained 30 points of the tree. |
Critical Leech | After a successful critical attack, you immediately regenerate 255 health points. This effect occurs once per every 5 seconds. This skill becomes available after you have attained 75 points of the tree. |
Unchained | It decreases stamina cost for skills, after you shake off the effects of stunning, knocking down, staggering, by 80% for 3 seconds. This skill becomes available after you have attained 120 points of the tree. |
The Lord
The name of the skill | Skill description |
Quick Recovery | Increases the amount of healing points by 1% per each tree point spent. |
Bastion | Increases the power of all the effects that absorb damage, by 1% per each point of the tree spent. |
Heavy Armor Focus | Increases statistics of the armor, while wearing 5 or more elements of heavy armor, by 1% per each tree point spent. |
Nourishing | Increases the number of health points that you restore with potions, by 1% per each tree point spent. |
Field Physician | Decreases damage that you receive, while reviving a fallen ally, by 15%. This skill becomes available after you have attained 10 points of the tree. |
Infusion | Increases the rate of regeneration of the mana pool in the ally that you have revived, by 261 points every 8 seconds. This skill becomes available after you have attained 30 points of the tree. |
Revival | You absorb 7905 points of damage for 5 seconds, after the revival. This skill becomes available after you have attained 75 points of the tree. |
Determination | You absorb 994 points of damage, for 15 seconds after drinking a potion. This skill becomes available after you have attained 120 points of the tree. |
The Tower
The name of the skill | Skill description |
Magician | Reduces mana cost of magic abilities, by 1% per each tree point spent. |
Sprinter | Reduces the stamina cost of springing, by 1% per each tree point spent. |
Bashing Focus | Reduces the stamina cost of staggering attacks, by 1% per each tree point spent. |
Warlord | Reduces the stamina cost of all the skills used, by 1% per each tree point spent. |
Ensnare | You receive a 33% of decreasing the opponent's speed of movement, after a successful staggering attack. This skill becomes available after you have attained 10 points of the tree. |
Inspiration Boost | Increases the overall inflow of inspiration, by 20%. This skill becomes available after you have attained 30 points of the tree. |
Mara's Gift | Your death regenerates the health of all the allies, by 2550 points, within the radius of 8 meters. This skill becomes available after you have attained 75 points of the tree. |
War Mount | Your mount does not use up stamina outside of combat. This skill becomes available after you have attained 120 points of the tree. |
The Lover
The name of the skill | Skill description |
Mooncalf | Increases regeneration of stamina, by 1% per each point spent within the tree. |
Healthy | Increases regeneration of health, by 1% per each point spent within the tree. |
Arcanist | Increases mana regeneration by 1% per each point spent within the tree. |
Tenacity | Increases regeneration of mana and stamina, during strong attacks, by 1% per each point that you spend within the tree. |
Plentiful Harvest | You receive a 10% chances of doubling your harvest of natural resources. This skill becomes available after you have attained 10 points of the tree. |
Synergizer | After you activate synergy, you receive a boost to two of your ultimate abilities. This skill becomes available after you have attained 30 points of the tree. |
Master Gatherer | Decreases time to harvest resources, by 50%. This skill becomes available after you have attained 75 points of the tree. |
Windrunning | Increases movement speed by 2%. Also, sprinting increases the rate of regeneration of health and mana, by 10%. This skill becomes available after you have attained 120 points of the tree. |
The Shadow
The name of the skill | Skill description |
Tubmling | Decreases the cost of dodges and freeing yourself from traps, by 1% per each point spent within the tree. |
Elusive | Decreases the duration of all the weakening effects (snare, fear, disorientation), by 1% per each point spent within the tree. |
Defile | Increases the effectiveness of skills that decrease the healing effect, by 1% per each point spent within the tree. |
Shade | Decreases stamina cost of movement, during the effect of hiding and covered, by 1%, per each point that you spend within the tree. |
Fortune Seeker | Increases the amount of gold that you find in chests, by 50%. This skill becomes available after you have attained 10 points of the tree. |
Merchant Favored | Decreases the cost of repairing the equipment by 10%. This skill becomes available after you have attained 30 points of the tree. |
Treasure Hunter | Increases the quality of equipment that you find in chests. This skill becomes available after you have attained 75 points of the tree. |
Shadowstrike | You receive a cover/hidden effect, after you kill an opponent with a strong attack, for the duration of 2.5 seconds. This skill becomes available after you have attained 120 points of the tree. |
Player vs Player
After you reach level 50, your character will be developed to a high level. The amount of heath, mana and stamina will not be used up as quickly, and the abilities of your class will surpass those of the lower-level players. You will be able to deal with situations that proved too difficult at earlier stages of the game. Your equipment will be matched to your needs and you will be sure that you are using the best, unique gear available, which will provide you with advantage in the battlefield. Also, reaching the highest level goes hand in hand with mastering your abilities. You will be no longer restricted by your current level. Finding the best combinations of abilities, together with your allies, will provide you with yet another advantage, while fighting for the Emperor's throne.
Crafting
Also, attaining the highest level includes being able to craft the best equipment available in the game. At this point, you start visiting special forges, where you craft armor that fits magical and powerful sets. Also, you will be finding the more unique materials for your upgrades. Your weapons will be becoming more and more powerful. Thanks to crafting, you will be able to achieve top level in each category.
Dungeons
After you attain level 50, you are going to face countless adventures. In dungeons, new instances appear and these are meant for the highest level only. New instances mean new dynamic quests. New, stronger opponents will use 100% of their skills. Along with your group of allies, you will be receiving better and better equipment and, to complete them, you will have to come up with newer and more lethal combinations of abilities. Hunting in a group, at the level of 50, is more immersive and, at the same time, more demanding.