5. Bloodborne. The ultimate best PS4 exclusives

Michael Grygorcewicz

5. Bloodborne

What's that about? It's about losing and dying so that the next time you get a little further and die again.

With their Dark Souls series, FromSoftware won over the hearts of gamers who expect a greater challenge from the games they play. A specific style of narrative, presenting most of the story through descriptions of objects found in the game world, a very high level of difficulty, a distinctive style of constructing levels or the mechanics of bonfires, to which players return after each death forcing them to reach their corpses in order not to lose progress – players loved these elements.

And all this can also be found in Bloodborne, which, being a project different from Souls, at the same time does not detach from their most characteristic elements. And so, although we explore a different world here, taking inspiration from the Victorian era, in terms of brutality and gloom it is not particularly different from what we saw among the worshipers of evil.

Combat has become much more dynamic and instead of using a shield, it promotes dodges or jumping back, but still retains a very high level of difficulty, and also requires an excellent knowledge of how bosses act in order to be able to find and exploit their weaknesses. Also, death functions here in a similar way as it does in Dark Souls, but instead of bonfires, there are lamps.

Bloodborne does not run away from its roots – but at the same time does not cling to them, experimenting with even the mentioned above more dynamic combat system or the new lore. It brings a lot of freshness to the genre without losing all that is best about it. For fans of FromSoftware's creativity this is a mandatory item on the list. For other players too, as long as they have a reasonable dose of patience. Because you die a lot here.

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Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.