The Infected encountered only at night | Enemies Dying Light Guide
Last update: 11 May 2016
At night, even the weaker types of zombies can be a challenge for you and it's not because you can't see as well as during the day. When the night comes, a lot of monsters grow stronger and become more agile, which makes them much more difficult to defeat.
After dark, zombies called Biters, described earlier in the guide, turn into Lunatics. These monsters are seemingly identical, but when you provoke them, you will see that their attacks are stronger and faster. It is good to stay out of fighting at night until you develop your skills well and gather proper equipment.
Two unique variations of the infected are the volatiles and hunters. Their looks themselves may be respect-invoking and it hints that their bodies have been subjected to advanced mutations. They are agile and they can easily summon the rest, after they spot you, and thy land strong blows. I recommend against fighting them, at the beginning of the game, because the chances of winning are slim. In spite of that, if you want to take on the challenge, get a decent weapon (firearms are best here).
The most important weakness of the night-crawling infected is that they have low toleration to light and it is a good idea to exploit that weakness. Also when to escape is the only think that you want. First of all, rely on the UV lamp that you should get during one of the initial quests. Using the UV lamp stops monsters from finishing their attacks. Flares are similar in their function, but they are disposable gadgets. Apart from that, keep an eye out for spots where you can activate light traps and restore power supply to nearby lampposts (interactive levers).
The rarest type of the nocturnal infected are bolters. They are not, in the least, interested in attacking you and they start running immediately after they see you. The best method of eliminating bolters is sneaking up to them from behind. You find the Takedown skill useful here. If you do not have it, use a good melee weapon, or gun, to prevent the bolter from escaping.