13: Broadcast - part 2 | Main quests - Antenna Dying Light Guide
Last update: 11 May 2016
Way to unlock: You need to complete main quest 12 - Museum (Old Town).
Reward: 20000 experience points
Note - This quest appears in your journal while you are in the Old Town, i.e. as a result of one of the meetings with Troy. In order to complete its main part, you need to reach a separate location, within the game world, with big antenna on one of the hills.
After a new area has been loaded, you do not start on the antenna and you will have to cross the sewers first (point 1a on the map). In the course of that, you find a Double-barrel Shotgun and, if you missed it in the previous mission, you should get it now, because you are going to need it soon. In one of the rooms ahead, you stumble across a screamer. Just to remind you, you need to run up to the monster and press the interaction key/button quickly (before you lose too many health points).
Right after you kill the screamer, approach the North-Western barricade, to have a mutant punch through it. QUICKLY, retreat into the location, where you found the shotgun. Climb onto the balcony here and wait for the mutant, and lots of bolters, to appear here. They have been summoned here by the shriek of the dying screamer. Take advantage of the fact that the enemies have problems climbing onto the platform and fire at them from the ledge. It is best to use the shotgun here, and aim to the heads of the zombies. First of all, deal with the mutant and try to eliminate most of the remaining monsters.
I recommend that you do not stay on the balcony for too long, because the killed infected will soon be replaced by new ones. Head towards the barricade, which the big mutant forced its way through and head North-West. You reach two grates to the next part of the sewers. Approach any of them and interact with the wheel. Do that only between two individual zombie attacks, because you require, at least, several seconds to spin the valve. Take the passage that opens and, after you walk into the next room, eliminate all of the toads here (it is a good idea to aim at the barrels).
Your next task is to reach the balconies above, which seem inaccessible, because this is the only way to leave this part of the sewers. Go North-West and locate the ledge that you can climb onto (point 1c on the map) to start climbing. Reach the metal balconies and jump over to the neighboring platform. You then need to walk over the blue pipe, which will allow you to reach a small balcony on height.
Look up and grab on to the yellow pipe shown in the above screenshot. Shimmy to the right, along the pipe and check your current situation often. Drop down from the pipe after you get above a small platform. Turn around and jump towards the balcony (to make sure, hold down the jump key/button). Head on. After several moments, you will have to shimmy along pipes again. This time, it is going to be the two blue pipes. Thanks to them, you will get to a platform. You can now turn towards the last balcony and take the last jump. Exit the room and take the stairs. In the next room, you will be bumping into the infected and, if only you have the Takedown skill, get them from behind and eliminate them stealthily. Try not to use any firearms, at first, or you will alarm all of the zombies.
Soon, you will reach the sewers exit (point 1d on the map). Stand on the ledge, turn towards the blue bags in the distance and try to jump onto them thanks to which you take no damage. Your next task is to find the key card and to do that, you need to explore the two marked areas. Start with the one closer to the starting point, i.e. to the North-East of it (point 1e on the map). You do not need to attack the zombies her, at all, although you should watch out for a goon, bombers and the toad. Examine the four blue containers - two of them are below and two are above. Thanks to this, you will find out that the key is not here.
Now, head towards the other yellow area in the central part of the map (point 1f on the map). In here, you need to be even more careful. Try to eliminate, first of all, toads on the containers and avoid the concrete chunks thrown by mutants. As for the mutants themselves, you do not need to fight them and you can simply explore the area. Jump into the containers through the hole in the roof. The Access Card is on the corpse in the Southern container.
Your next destination is the substation in the North-Western part of the map. It is best to get there over the main road to the hill. Approach the enclosed area from the South (point 1g on the map) and hop over the fence, where there are no entanglements. Just like before, you need to take appropriate precautions here. Try to reach rooftops, of the nearby buildings, as quickly as possible and kill the toads. Also, deal with all the bombers. You can ignore mutants, although you should watch out for their attacks (chunks of concrete and charges). Use the access card to open the building in the middle (point 1h on the map). Enter the second room and find the fuse box.
Leave the building and lure the zombies away, somewhere to the South. Then, approach the base of the antenna quickly (point 1i on the map). You need to interact with the control panel here. Get away and wait for the elevator to smash on the ground floor. Take the hole that was formed this way and get into the metal structure, to climb the ladder. Climb the ladder, to the very top, turn left and jump towards the platform shown in the above screenshot. You can climb up the stairs.
Along your path to the top, you will have to deal with several more demanding moments. This mainly means situations, in which you will have to jump towards the red and the grey elements of the tower. Each time, take a precise jump and hold down the jump key/button, up until you land. Along your path, you will have to stand on one of the balconies to the side and only after you take a turn, will you notice interactive ledges above. On one of the platforms, you note several corpses and it is a good idea to attack the zombies before they get up (if you do not manage to do that, you can kick them off the ledge). Soon, you reach the marked area. Open the box here and broadcast the message. You will talk to the G.R.E. and Savvy, after which you receive new objectives.
You now need to reach the tunnel in the central part of the map (point 1j on the map). Start by grabbing on to the rope and, after you drop off it prematurely, resurface. After you get into the tunnel, locate the small white door to the left and open it. You start running into more zombies after you return into the main tunnel. It would be a good idea to eliminate some of them (especially, you should watch out for bombers!) and to do that, you can use Molotovs. Head Southwards.
Towards the end of the tunnel, you will be attacked by a big group of volatiles, i.e. nocturnal infected. DO NOT ATTACK THEM because you would inevitably fail. Instead, take it to the heels. During the chase, use the UV lamp, thanks to which you slow the monsters down. The chase should be over soon after you climb onto the trailer of the truck and reach a door. Follow the corridor and swim across the underwater tunnel. Soon, you will note the door to the Old Town (point 1k on the map). After you listen to the conversation with Doctor Camden (after you get back to the Old Town) this quest will end.