14: The Clinic | Main quests - Old Town #2 Dying Light Guide
Last update: 11 May 2016
Way to unlock: You need to complete main quest 13 - Broadcast (point 5b on the map).
Reward: 35000 experience points
Note - This quest appears in your journal after you return from the Antenna area, which you have visited in the thirteenth main mission (Broadcast). You only need to listen to the conversation with Doctor Camden, which takes place right after you leave the sewers.
The clinic is to the North-Western part of the Old Town (point 6a on the map) and it is there that you need to go now. On the clinic rooftop, there should be, at least, two armed mercenaries. You can defeat them, although this is not required by the game. This is so, because the clinic entrance is not on the rooftop, but on the ground floor. Walk around the zombies and walk under the partially raised gate. Watch out for more bandits that await you at the other side of the gate. They only use melee weapons so, eliminating them should prove to be much easier. After you have secured the area, approach the elevator and summon it with the button.
Wait for the elevator to take you to the underground complex. It does not go all the way down so, approach the door and start tapping the interaction key/button quickly, to slide the wings open. Kill the first infected, approach the door with the big pool of blood and listen to Camden's commentary. Walk over to the toilet, where you will have to use your weapons again. Locate the opened venting shaft, get inside and get, this way, into the security room. After you kill the security officer, do two things - collect the Key Card and use the terminal to open the door that you have just seen. Use the card to leave the room and take the new passage, while dealing with zombies, at the same time.
Follow the long corridor and take the tunnel to the right. Approach the locked decontamination chamber and listen to Camden's commentary again. You need to return to the main corridor and wait for the scientist to unlock one of the doors on the left (the one next to the Facilities inscription), where you need to go. During the exploration of the facility, watch out for a larger group of the infected and zombies lying on the ground. Walk around them or finish them off, before they bite you. Use the access card to enter offices and there, at a safe distance, kill the bomber. Again, you need to find a venting shaft here and get inside. Follow the shaft and, after you exit at the other side, walk over the catwalks between the yellow and the blue pipes.
The upper path leads you to the room with green toxic fumes. Stay away from them or you lose your health points quickly. I recommend that you climb to the ledges above, thanks to which you get around the infected here. You need to reach the forklift by one of the walls, and pull on one of levers there (it would be better to distract the zombies beforehand, e.g. with firecrackers). Note that lowering the forklift's load unblocked access to another venting shaft. Climb there and follow the shaft. In the next room, you need to reach another forklift but, watch out for the bandit here. After the load changes its position, walk under it to exit the room.
Take interest in the room at the other end of the main corridor, because this is where the generators are. Try to activate each one - two of the three generators go online and restore power supply to the underground complex. Return to the big corridor and head on. Attack the zombies in the distance with, e.g. Molotovs. You should be more careful with the mutant around here. You do not need to fight him, because you can dodge to the side, after he charges. While the mutant is busy regaining his strengths, after the failed charge, run up to the other end of the main corridor and use the access card to go ahead.
You can now access the decontamination chamber that used to be inaccessible. After you get there, press the red button and wait for the procedure to end (at the same time, you eliminate several zombies). Walk over to the neighboring room to meet with doctor Camden. After the conversation backtrack towards the elevator (fortunately, you will not run into any monsters anymore).
After you get back to the Old Town, head towards the new location, in the central Old Town, to contact the G.R.E. (point 6b on the map). It is one of the tallest towers in the district and unfortunately, you need to reach the ledge above. Grab on to the ledges of the tower and, if necessary, look around or shimmy to the left, or right. After you get to the very top, make Crane have a conversation with Rais.