2: First Assignment | Main quests - The Slums Dying Light Guide
Last update: 11 May 2016
How to unlock: Complete main quest number 1 - Awakening (number 1 on the map).
Difficulty level: medium
Reward: 3250 experience
Start this mission from talking to Spike, who can be found in a small cabin in the safe zone (number 2a on the map). After the conversation, take the Firecrackers. Now you have to head back towards the Tower, to a car parked to the west of the survivors' hideout (number 2b on the map). Activating the light trap here is very easy, because there are no zombies around. When the trap is ready, listen to a short conversation over the radio, with Jade.
The person that you need to rescue is supposed to be in a safe zone (not active yet) north from your position (number 2c on the map). Reach the zone, for example by climbing the main gate. Attack the two Infected that try to enter a small building. When the fight is over, open the door. Unfortunately, it will turnout that the person you had to rescue is already a zombie and you will have to deal with the situation. After securing the area, find a fuse box (in the room where you killed the last Infected) and interact with it. It will allow you to unlock the safe zone.
Head to the roof of a nearby building (number 2d on the map) and allow Crane to contact GRE. Your next task is to activate two traps in the cars parked nearby (number 2e on the map). The problem is that there are a lot of zombies hanging around the cars. If you want to, you can kill them, but the battles will be difficult and they can easily circle you. A better idea is to try to distract the monsters with the Firecrackers obtained earlier, while standing on the roof or one of the balconies. No matter of which option you choose, you have to set up the traps (each one takes a few seconds).
Now you have to reach four new light traps located north-west from here (numbers 2f on the map). You shouldn't have any trouble with activating the first trap (you can reach it from the roof, jumping down onto a small balcony). The most difficult trap is the one located southernmost on the map (near the tracks, next to the bridge). To reach it, you have to climb a pole nearby (hold the jump button). When you reach the position shown in the screen above, jump onto a small metal bar with a trap attached to it.
Now, head west, towards the energy terminal (number 2g on the map). When trying to bring back the energy, things will go wrong and moreover, Crane will be attacked by a giant zombie called Goon. Defeating him now can be really difficult. However, if you still want to try, quickly approach the monster, hit 1-2 times and jump back to avoid the strong attack. You can also take advantage of the gas bottles located nearby and detonate them using for example Throwing Stars of other throwing weapons.
Killing the Goon is not obligatory. If you don't want to fight him, lure him away from the first box that you tried to open. You can use Firecrackers to draw his attention. No matter what you choose to do, you have to check three boxes - one located outside the building and two inside. Each time, you have to quickly press the action button to open the box. It takes few seconds, so there can be no enemies around you. In one of the boxes, you will find a lever which you need to pull.
Head east, towards the safe zone that you've secured earlier (number 2c on the map). After reaching it, ignore the monster from the cut-scene. Enter the small building and use the bed to wake up in the morning. Leave the zone and head south to meet Spike again (number 2b on the map). Spike will give you UV Flashlight, a kit for setting up traps and a Blueprint - Flares. After completing this mission, reach the nearby rooftop (number 2h on the map) and contact GRE. Then, head back to the Tower. Use the elevator and go to the room where Brecken is.