1: Awakening | Main quests - The Slums Dying Light Guide
Last update: 11 May 2016
How to unlock: Unlocked right after beginning the game (Tower on the map).
Difficulty level: easy
Reward: 750 experience
Exit the starting room and listen to a short conversation with a Guard. Head to room number 190 (the mini-map will help you). Next to the door, you will see another guard, Zafer. Enter room 190 and talk to Rahim, standing on a large balcony. After the conversation, leave the room and head to the elevator, next to which you will see Timur. Interact with the elevator to find yourself on the thirteenth floor of the building.
After Crane contacts the authorities from GRE, start to explore the thirteenth floor. Reach the room that the game is showing you and enter it. Inside, you will encounter your first infected. Use kicks and the melee weapon that you have to defeat the monster. After the fight is over, located the door leading to the bathroom and talk to Mark. You will learn that he needs help.
Talk to Mark and you will unlock the first Blueprint - Medkit. To craft a Medkit, you will need one piece of Gauze and one bottle of Alcohol. Look around the rest of the rooms and you will find all the ingredients. Open the inventory, go to the Blueprint tab and create a Medkit. Return to Mark. After you heal him, go back to the elevator. Return to the nineteenth floor and go talk to Rahim.
Locate room number 194 and interact with the bag (Player's Stash). Choose the Outfits tab and wear the Fresh Clothes received from Rahim. Now, find the stairs and go up. When you reach the rood of the Tower, you will learn something about using parkour techniques to move around. Face the first edge marked with yellow paint, run towards it and jump to catch it. Climb the crane and carefully reach the place where Rahim awaits you. Stand on the edge of the crane and jump into the hole to land safely on the bags and mattresses.
Start to climb the unfinished building. You will be forced to perform new moves very soon (look for edges marked with yellow paint). You might have some trouble in the section with wooden elements attached to the walls. You have to grab the edges in the order shown in the screen above. Every time you jump, face the edge first and then perform the action (otherwise it will be impossible). At the end, climb the shelf. Continue to jump and walk across the platforms.
Your target now is the crane, which you have to climb. When doing that, you will notice some screen glitches, which are the effects of the infection at the beginning of the game. Find Rahim and talk to him. You can now go off the roof. Return to the nineteenth floor and use the elevator again, this time, to go to the ground floor. When you're there, talk to the Quartermaster, who will give you a Table Leg, a Gas Pipe, a Lockpick, Medkit and some Metal Parts. Now you have to leave the Tower. The main door is blocked. You have to find a large hole with blue light and jump into it. You can now go outside.
After leaving the Tower, head south. Your destination is the nearby safe zone (number 1 on the map) and you can reach it in any way (for example by travelling on top of the buildings or sneaking through the streets). After arriving at the place, climb the damaged fence or go past it using one of the roofs. Go to the back of a large trailer, where Dr. Zere is conducting his research. Talk to him to receive Antizin and unlock a new main quest.