Dead on arrival Part 2 | Walkthrough Dead Space Guide
Last update: 11 May 2016
There's a locker with a Power node in the dead end, along with some items around the soldier's body. Go right and you'll reach the Save station - use it before proceeding. There are also two crates in the area.
There's a horde of enemies awaiting you in the barracks. When you'll deal with them search through the open lockers in the room. There's also a Store here, and next to it - the exit.
On your way to the engineering you will pass by another Save station. Search the larger room for supplies and enter the engineering through the large door. Take the elevator up.
Now's the time to test your patience, precision and timing. You will need to turn off the engines to proceed. In order to do that you will need to destroy six fuses on the both sides of the room. You cannot however, just stand and shoot the fuses, since the ignition sequence will fry you. You are only safe when standing behind the metal cylinders. Use the kinesis to move one of them towards the metal column, shoot the fuse. You cannot take care of the fuses on the one side, and then those on the other - you'll need to do it symmetrically - one to the left, one to the right etc.
Singularity core lies in the back of the room. Pick it up and run through the door to your right.
Run until you meet up with Hammond. After a brief cut-scene you will have to deal with a familiar, but even stronger than before foe. Slow it down and shoot it in it's groins or it's back if you manage to get behind him Pick up the Diamond semiconductor (worth 25000 credits) and follow the signs to the lower level.
Go to the crew deck
The power coil fell out of it's slot - you will need to place it back with kinesis to activate the elevator.
When you leave the elevator head left until you reach a large hatch. Behind it lies a more familiar landscape - the way back to Ishimura. Jump back to your ship and head for the tram station to proceed to the next chapter.