Witcher Monster Slayer: Signs skills
This page of The Witcher Monster Slayer guide describes all the skills that can be found in the "signs" section.
- Witcher Aura
- Igni Sign
- Pyromaniac
- Focus
- Aard Sign
- Quen Sign
- Shock Wave
- Quen Discharge
- Adrenaline Burst
- Quen Intensity
- Igni Intensity
- Aard Intensity
- Gorged on Power
Witcher Aura
Effect: attracts monsters.
Skillpoint cost: none, available from the beginning.
Required level: none, available from the beginning.
Igni Sign
Effect: allows you to cast a sign that deals fire damage.
Skillpoint cost: none, available from the beginning.
Required level: none, available from the beginning.
Pyromaniac
Effect: increases damage dealt by the Igni sign.
Skillpoint cost: several, the skill has 5 levels.
Required level: none, available from the beginning.
Focus
Effect: slows down time while casting signs.
Skillpoint cost: 1.
Required level: 10.
Aard Sign
Effect: allows you to cast Aard, a sign which deals kinetic damage.
Skillpoint cost: 5.
Required level: 10.
Quen Sign
Effect: allows you to cast Quen, a sign which absorbs damage.
Skillpoint cost: 5.
Required level: 15.
Shock Wave
Effect: increases the damage of the Aard sign.
Skillpoint cost: 1.
Required level: 15.
Quen Discharge
Effect: absorbs some of the damage.
Skillpoint cost: 1.
Required level: 20.
Adrenaline Burst
Effect: using signs charges the critical hit meter.
Skillpoint cost: 9.
Required level: 25.
Quen Intensity
Effect: using the Quen sign increases the critical hit meter charge rate.
Skillpoint cost: 9.
Required level: 30.
Igni Intensity
Effect: using the Igni sign increases the critical hit meter charge rate.
Skillpoint cost: 9.
Required level: 30.
Aard Intensity
Effect: using the Aard sign increases the critical hit meter charge rate.
Skillpoint cost: 9.
Required level: 30.
Gorged on Power
Effect: gives you the chance to ignore the cooldown after casting a sign.
Skillpoint cost: 18.
Required level: 35.
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