Uncharted 3: Chapter 15 - Sink or Swim walkthrough Uncharted 3 guide, walkthrough
Last update: 16 April 2020
On this page of our guide you can find the walkthrough of chapter 15 of Uncharted 3 Drake's Deception. This chapter is titled Sink or Swim and takes place on board of the sinking ship. This will force us to constantly move forward and regularly rely on swimming to move around. What is more, in several places Nate will have to go through an escape sequence, running from the crushing water.
Careless handling of explosives will cause the ship to start gaining water [1].
Now we must quickly get rid of the pirates not caring about the fact that they are in danger of sinking along with the ship. We use grenades to get rid of a heavily-armored and shield-carrying pirates. Simultaneously, we try not to get killed by snipers [1] firing at us from the upper level. Eventually, the ship will tilt and we will land underwater [2].
As soon as we reach the surface, we go towards the red light [1] and climb up the boxes. Running along the corridor, we go through the door in the floor to find ourselves on a staircase filling with water. We jump over the stairs [2] and get into even more serious trouble.
We free ourselves from the metal device [1] as quickly as possible to get some air. While back underwater, we swim towards the metal grille, tear it out [2], swim into the tunnel and quickly get to the other side to get some air.
As we walk along the corridor, we will see the wall behind us crack. A wave will start chasing us [1], from which we must, quite obviously, run. During a short sprint, we jump over a chasm to get to safety for a brief moment.
The wall in front of us will not hold either. We then approach the glowing "EXIT" sign and jump onto the red cable [1]. We go along it to the corridor, where we continue our ascend towards the cabin door. We jump into the room once one of the doors open [2].
Once inside, we run to the sofa, climb on top of it and jump onto the door [1] to get to the room above. We climb onto the bed and jump off it onto the door [2].
We open them and jump out of them outside the ship [1]. We run along the sides of the ship, slipping over the broken window on the way and jumping over the entrance to the hall with the stage.
We enter the elevator and activate it [1] and, after a series of unexpected events, find ourselves on top of a large chandelier [2].
We go down to the chandelier's hoop and jump onto the red line. Hanging from it, we jump to the broken lower hoop [1] to land on the floor (or, to be more specific, on the wall).
We run towards the door illuminated in red [1]. Behind us we will see the captain of the pirate ship. The captain will shoot the glass ceiling, forcing us to sprint through the corridors. Without stopping, we run towards the camera [2] to finally jump out of the sinking ship.