Uncharted 3: Chapter 12 - Abducted part 2 walkthrough Uncharted 3 guide, walkthrough
Last update: 16 April 2020
This page of the guide contains the walkthrough of the second part of chapter 12 of Uncharted 3 Drake's Deception. This chapter is titled Abducted. The main character must continue going through the places occupied by pirates. Some of them cannot be eliminated immediately and we will have to move under fire. During this chapter, Drake must also demonstrate his climbing, jumping and swimming skills.
Once a pirate emerges from the opposite direction, we end the climb [1] and take out the first of the opponents waiting for us. We clear the territory of enemies [2], hide behind covers or use the shield taken from one of the opponents.
One the encounter is over, we head towards the yellow crane. Its hook is attached to a chest, which must be pushed off [1].
Using the lowered crane, we jump onto the wall [1] in front of us. Then, go to the left and jump down to land on the pipes under the metal platform [2].
When we are on our feet, we jump higher and go up the stairs [1]. By doing so we will reach metal beams, from which we jump onto a hanging rope [2] and from there towards a ladder.
We jump through the hole towards the outer wall of the ship [1] and we start climbing left.
We will soon encounter a pirate standing with his back to us [1] - we quietly take him down and get back on our feet. We now jump onto the wall in front of us and hastily climb up under fire [2] to hide in a recess. If we take too much damage, we need to hide behind cover and take out the enemies with a pistol.
From the recess we jump to the shelf in front of us [1], we take out the opponents and jump to another fragment of the floor. We jump to the wall of the ship [2] and climb up.
Once we are inside the ship again, we jump to the upper floor [1] and go out on the deck to take out the enemies located there. We approach the edge over the broken floor and jump on the wall of the ship [2] to climb even higher.
Through the interior of the ship we get to the next deck, which should also be cleaned off enemies. At its end we find pipes [1] on top of which we must now get. From there we need to jump towards the protruding piece of the deck. This will get us into a room where the radio [2] should be located.
Once a short cut-scene ends, we jump onto the rope [1] and slide it down towards the pirate with a rocket launcher.
The struggle with another opponents will cause us to fall into water [1] and force to fight several opponents. It is hard to shoot while swimming, which is why we need to quickly dive and swim to the left, towards the wall. Then we go out of the water onto a small piece of land and hide behind a good cover [2].
Using the cover, we take out the enemies before they start throwing grenades. Afterwards, we jump on top of our cover to reach metal pipes [1] and from there we jump towards the position of our enemies. Going down the corridor, we will find a ladder [2], through which we will get inside the ship.
We will stumble upon a heavily-armored pirate hiding in the dark corridors [1]. We take him out and go to the surface.