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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Signs | Character Creation & Dev. Oblivion Guide

Last update: 11 May 2016

You have to choose your birthsign in the beginning of the game, while escaping the prison with the Emperor. This decision can be a little bit more essential than choosing your race, as some of the signs (ex. The Astronach) can really influence your gameplay. Again, don't expect any clear rights and wrongs here.

Sign

Bonuses

Notes

The Apprentice - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Apprentice

- Magicka +100;

- Weakness to Magicka 100%.

Useful for all magic-users that aren't afraid of exposing their weaknesses (some defensive spells are essential).

The Atronach - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Atronach

- Magicka +150;

- Spell Absorption 50%;

- no Magicka regeneration.

A great Spell Absorption effect, bonus to Magicka, at the expense of no Magicka regeneration. A great, but very expensive (potions!) sign.

The Lady - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Lady

- Willpower +10;

- Endurance +10.

Not as interesting as The Thief or The Warrior.

The Lord - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Lord

- Restore Health spell;

- Weakness to fire 25%.

Nothing special.

The Lover - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Lover

- Paralyze spell (10 seconds);

- Loose 120 Fatigue each day.

Paralyze can really save your day, but this Fatigue loss is totally unnecessary.

The Mage - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Mage

- Magicka +50.

A safe bet for every magic user.

The Ritual - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Ritual

- Restore Health spell;

- Turn Undead spell.

Two weak spells, what's there to tell.

The Serpent - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Serpent

- a spell that we can use once a day, which mixes the effects of: Damage Health, Dispel, Cure Poison and Damage Fatigue.

Again, nothing out of ordinary.

The Shadow - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Shadow

- Invisibility spell (60 seconds), once a day.

Useful in various quests in the game, but one use a day can't really make a difference. Besides, you can always just learn this spell.

The Steed - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Steed

- Speed +20.

Nothing special again.

The Thief - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Thief

- Agility +10;

- Speed +10;

- Luck +10.

Excellent choice, not only for sneak-oriented characters. The most interesting of attribute-boosting sings.

The Tower - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Tower

- Open Average Lock spell once a day;

- Reflect Damage spell.

Only if you truly hate the lockpicking mini-game.

The Warrior - Signs - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough
The Warrior

- Strength +10;

- Endurance +10.

Great for melee fighters.

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