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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Races | Character Creation & Dev. Oblivion Guide

Last update: 11 May 2016

There are two things you should keep in mind when choosing a race for your hero. The first one, which we can call "visual", can't be clearly classified in such a guide, as it's just a matter of taste. Whether you like lizards, predatory cats, or just ordinary humans - it's up to you. The second factors is somewhat based on math. Practice shows that racial stats and abilities aren't all important in the end, so you probably should just think about what you like.

Three tables follow. The first two of them show you the starting attributes for each race and gender, while the third one points out all the racial abilities and perks.

All in all, you can always take the upper hand in this game, no matter what the initial statistics show. You can make a mage out of an orc, and change a high-elf into a bloodthirsty berserker. Sure, the suggested way is easier and faster, but don't feel too tied with it. Take a loot at the "Bonus Skill Points" column in the third table, it seems somehow the most important in all this, as it can in a way impact our leveling tempo. Just remember - leveling "faster" doesn't mean "better" in Oblivion.

HINT: There's no right way to create a character, but the archetypes are probably Orc-Warrior, Breton-Mage, and Khajiit-Thief.

HINT: Let's repeat once again - think MOSTLY about your own taste in characters here. There's nothing worse than playing with a character that you don't like, now is there?

Table 1.

Race\Attribute

Strength

Intelligence

Willpower

Agility

 

M

F

M

F

M

F

M

F

Argonian

40

40

40

50

30

40

50

40

Breton

40

30

50

50

50

50

30

30

Dark Elf

40

40

40

40

30

30

40

40

High Elf

30

30

50

50

40

40

40

40

Imperial

40

40

40

40

30

40

30

30

Khajiit

40

30

40

40

30

30

50

50

Nord

50

50

30

30

30

40

40

40

Orc

45

45

30

40

50

45

35

35

Redguard

50

40

30

30

30

30

40

40

Wood Elf

30

30

40

40

30

30

50

50

Table 2.

Race\Attribute

Speed

Endurance

Luck

Personality

 

M

F

M

F

M

F

M

F

Argonian

50

40

30

30

50

50

30

30

Breton

30

40

30

30

50

50

40

40

Dark Elf

50

50

40

30

50

50

30

40

High Elf

30

40

40

30

50

50

40

40

Imperial

40

30

40

40

50

50

50

50

Khajiit

40

40

30

40

50

50

40

40

Nord

40

40

50

40

50

50

30

30

Orc

30

30

50

50

50

50

30

25

Redguard

40

40

50

50

50

50

30

40

Wood Elf

50

50

40

30

50

50

30

40

Table 3.

Race

Skills

Bonus skill points

Notes

Argonian - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Argonian

Disease and poison resistance.

Breathing under water.

+5 to Alchemy, Athletics, Blade, Hand-to-Hand, Illusion, Mysticism

+10 to Security

Their racial skills are low-level spells you can easily learn as representative of any other race.

Breton - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Breton

+50 Magicka;

Dragon Skin once a day;

Magicka Resistance 50%.

+5 to Alchemy, Alteration, Illusion

+10 to Conjuration, Mysticism, Restoration

Their Magicka resistance is great, and it makes Bretons one of the best races out there to choose.

Dark Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Dark Elf

Ancestor Guardian once a day;

Fire resistance 75%.

+5 to Athletics, Blunt, Light Armor, Marksman, Mysticism

+10 to Blade, Destruction

Ancestor Guardian is pretty useless, even on lower levels. Fire resistance comes in handy. A pretty good race for thieves.

High Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

High Elf

Fire, Frost, and Shock weakness 25%;

Disease resistance;

Magicka +100.

+5 to Alchemy, Conjuration, Illusion

+10 to Alteration, Destruction, Mysticism

A typical magic-oriented race. Their elemental weaknesses don't really hurt, and handy bonus skill points tell you clearly what to do with a High Elf.

Imperial - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Imperial

Star of the West once a day;

Voice of the Emperor once a day.

+5 to Blade, Blunt, Hand-to-Hand, Heavy Armor

+10 to Mercantile, Speechcraft

Two weak spells, one absorbing Fatigue and the second functioning as Charm - in other words, nothing special.

Khajiit - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Khajiit

Eye of Fear once a day;

Eye of the Night (Night Visio) for unlimited uses;

+5 to Athletics, Blade, Light Armor, Security, Sneak

+10 to Acrobatics, Hand-to-Hand

Just as with Imperials, these spells are just not good enough. They seem to be pointed towards sneaking.

Nord - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Nord

Nordic Frost once a day;

Woad once a day;

Frost resistance 50%.

+5 to Armorer, Block, Restoration

+10 to Blade, Blunt, Heavy Armor

A warrior-style race. Their abilities come in handy only on lower levels.

Orc - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Orc

Berserk once a day;

Drain Agility once a day;

Magicka Resistance 25%.

+5 to Hand-to-Hand

+10 to Armorer, Block, Blunt, Heavy Armor

Probably the best choice for a warrior o any other strictly melee character.

Redguard - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Redguard

Adrenaline Rush once a day;

Resist Poison spell;

Resist Disease spell.

+5 to Heavy Armor, Mercantile

+10 to Athletics, Blade, Blunt, Light Armor

Another warrior-oriented race. Their most important perk is the Adrenaline Rush.

Wood Elf - Races - Character Creation & Development - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Wood Elf

Beast Tongue once a day;

Resist Disease spell.

+5 to Acrobatics, Alteration, Light Armor

+10 to Alchemy, Marksman, Sneak

Beast Tongue is a weak spell functioning as Command Creature. Not very handy. Theoretically they're meant to be good thieves and arches. Turn out to be nothing special, really.

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