Fighters Guild part IV | The Guilds' quests Oblivion Guide
Last update: 11 May 2016
The Stone of St. Alessia
Contract from: Azzan
Rank: Guardian
After receiving the quest, go to Chapel of Talos in Bruma and talk to the priest Cirroc. A new marker will be added to your map - go there to meet K'Sharr, one of the thieves you're looking for. He'll tell you that his group has been ambushed by ogres and he's the only survivor. The holy chalice has been taken to the Ayleid ruins of Sedor.
For Ayleid ruins this dungeon is very simple. The chalice is marked on your map. In order to get past the gate that block the passage, you have to turn right in a big room in the middle of the map, then go up using the side corridors, and push the button once you're on the upper level.
When you retrieve the chalice, go back to Chapel of Talos. A grateful priest will give you some healing potions. When you're back in Anvil, you will be promoted to Champion.
Information Gathering
Contract from: Modryn Oreyn
Rank: Champion
While you were working your way to the rank of Champion, Oreyn has been held responsible for Viranus' death and sacked from the Guild. He still wants to take revenge on Blackwood Company, who are apparently responsible for Guildmaster's son's demise. He'll send you to Glademist Cave to kidnap one of their leaders.
Once you're inside, you have to kill all the guards, and then find Ajun-Kajin to order him to follow you. Without any bodyguards, he won't be hesitating to cooperate. Escort him to Modryn's house.
It's your duty to interrogate the prisoner now. First, be kind to him (use Speechcraft or some disposition-raising magic), and he'll answer one of your questions. To get the second answer, you'll have to beat him almost to death (watch his health bar). After that, the Argonian will commit suicide, and Modryn will give you the Amulet of Interrogation for a job well done.
Infiltration
Contract from: Modryn Oreyn
Rank: Champion
You still need more information on Blackwood. Modryn will tell you to infiltrate their ranks. Pay their headquarters in Leyawiin a visit, and talk to Jeetum-Ze. He'll let you to join their group. Follow him to the training room. You'll get a magical potion of some sort, and an assignment to join other three mercenaries in their raid on a goblin-infested village.
Drink the potion, and you will be automatically transported to the battle site. Join the rest in killing all the goblins (some of them are indoors). You'll loose consciousness and wake up in Modryn's house. Go back to that village, Water's Edge. You'll meet Marcel Amelion, who'll tell you that the whole population has been annihilated by bandits. Yup, you're right, you were hallucinating from the magical potion they gave you, and thus helped them commit that atrocity. Back to Modryn's house.
The Hist
Contract from: Modryn Oreyn
Rank: Champion
Now you have enough proofs - it's time to get rid of that Blackwood Company once and for all. You have to find the source of their power, the Hist Tree. Once you're inside their HQ, you'll be attacked by 3 warriors. Search Ja'Fazir's body to find a key to Jeetum-Ze's room. In there, defeat the Argonian and get yet another key. This time it's to Ri'Zakar's room. Face the Company's leader and kill him. It won't be easy, he's a tough one. Once he's dead, take the final key from his body and go to the basement.
So here's the infamous tree. Kill the Argonians working on it and pick up two pipes laying by the southern wall. Use them to block the pumps, and the whole machinery will meet its end.
When you leave the room, you'll meet your old pal Maglir, who will accuse you of destroying his life and eventually attack you. Enjoy killing him, he truly deserves it.
Modryn Oreyn will display his gratitude by giving you the Helm of Oreyn Bearclaw. All that's left is to go to the Guild's HQ in Chorrol and inform Vilena Donton about everything that happened. She agrees that you and Oreyn have proven to be braver and smarter than herself, and hereby asks you to take her place as the Guildmaster. Go to Modryn and tell him that you want him to be your first in command. Well, that'd be it.
Ending
As the Guildmaster, you are partially responsible for managing the Guild's business. Modryn is the executive power here, but it is you to decide whether he should concentrate on signing more contracts or hiring more recruits. If you decide on the former, you'll get some money by the end of each month. The latter will result in some free items. Your "payment" is delivered once a month to a chest in your new office in Chorrol. |