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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Map Segment #9 | Province of Cyrodiil Oblivion Guide

Last update: 11 May 2016

1 - Fort Sejanus - Map Segment #9 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

1 - Fort Sejanus

2 - Nornal

3 - Wenderbek Cave

4 - Fort Facian

5 - Arkved's Tower

6 - Drakelowe

7 - Squandered Mine

8 - Sercen Camp

9 - Boethia's Shrine

10 - Empty mine

11 - Fort Naso

12 - Nagastani

13 - Muck Valley Cavern

14 - Vaermina's Shrine

15 - Carbo's Camp

16 - Dark Fissure

17 - Doomed Mine

18 - Vahtacen

19 - Swampy Cave

20 - Hero Hill

21 - Fort Scinia

22 - Harlun's Watch

23 - Roland Jenseric's Cabin

24 - Barren Cave

25 - Belda

26 - Knights of the Thorn Lodge

27 - Black Waterside Stables / Cheydinhal West Gate

28 - Castle Cheydinhal

29 - Cheydinhal East Gate

30 - Fort Farragut

31 - Rickety Mine

32 - Kemen

33 - Exhausted Mine

34 - Harm's Folly

35 - Desolate Mine

36 - Quickwater Cave

37 - Wind Range Camp

38 - Lake Arrius Caverns

39 - Fanacas

40 - The Beast's Maw

41 - Fort Horunn

42 - Silver Tooth Cave

43 - Sedor

44 - Hidden Camp

45 - Gutted mine

46 - Lord Rugdumph's Estate

47 - Walker Camp

48 - Kingscrest Cavern

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City).

Camps - small bandit encampments, a few tents and a fireplace is all there is to them - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Camps - small bandit encampments, a few tents and a fireplace is all there is to them.

Caves - just yer everyday RPG caverns, what's there to tell - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities - gates, districts, etc - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Cities - gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details.

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns - places to stay and rest, sometimes to find a quest in - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Inns - places to stay and rest, sometimes to find a quest in.

Mines - not very common around Cyrodiil - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements - farms, priories, temples and such - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Settlements - farms, priories, temples and such. Most of them are connected to some quests.

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