Map Segment #9 | Province of Cyrodiil Oblivion Guide
Last update: 11 May 2016
1 - Fort Sejanus 2 - Nornal 3 - Wenderbek Cave 4 - Fort Facian 5 - Arkved's Tower 6 - Drakelowe 7 - Squandered Mine 8 - Sercen Camp 9 - Boethia's Shrine 10 - Empty mine 11 - Fort Naso 12 - Nagastani 13 - Muck Valley Cavern 14 - Vaermina's Shrine 15 - Carbo's Camp 16 - Dark Fissure 17 - Doomed Mine | 18 - Vahtacen 19 - Swampy Cave 20 - Hero Hill 21 - Fort Scinia 22 - Harlun's Watch 23 - Roland Jenseric's Cabin 24 - Barren Cave 25 - Belda 26 - Knights of the Thorn Lodge 27 - Black Waterside Stables / Cheydinhal West Gate 28 - Castle Cheydinhal 29 - Cheydinhal East Gate 30 - Fort Farragut 31 - Rickety Mine 32 - Kemen | 33 - Exhausted Mine 34 - Harm's Folly 35 - Desolate Mine 36 - Quickwater Cave 37 - Wind Range Camp 38 - Lake Arrius Caverns 39 - Fanacas 40 - The Beast's Maw 41 - Fort Horunn 42 - Silver Tooth Cave 43 - Sedor 44 - Hidden Camp 45 - Gutted mine 46 - Lord Rugdumph's Estate 47 - Walker Camp 48 - Kingscrest Cavern |
Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City). | |
Camps - small bandit encampments, a few tents and a fireplace is all there is to them. | |
Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests. | |
Cities - gates, districts, etc. Most of them are already marked on your map when you start the game. | |
Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details. | |
Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities. | |
Inns - places to stay and rest, sometimes to find a quest in. | |
Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets. | |
"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests. | |
Settlements - farms, priories, temples and such. Most of them are connected to some quests. |