Map Segment #2 | Province of Cyrodiil
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1 - Gnoll's Meeting Camp 2 - Fort Istirus 3 - Silorn 4 - Ra'sava Camp 5 - Fyrelight Cave 6 - Fat Ramp Camp 7 - Castle Skingrad 8 - Bloodcrust Cavern 9 - gro-Bak Camp 10 - Howling Cave 11 - Collarbone Camp 12 - Fort Vlastarus 13 - Miscarcand 14 - Shardrock 15 - Meridia's Shrine 16 - Cursed Mine 17 - Gratefull Pass Stables / Skingrad West Gate | 18 - Skingrad - East Gate 19 - Derelict Mine 20 - Grayrock Cave 21 - Greenmead Cave 22 - Dagny's Camp 23 - Talwinque 24 - Fallen Rock Cave 25 - Bleak Flats Cave 26 - Goblin Jim's Cave 27 - Shadeleaf Copse 28 - Echo Mine 29 - Valley View Camp 30 - Fort Dirich 31 - Shrine of Sanguine 32 - Elenglynn 33 - Brindle Home 34 - Gottlesfont Priory 35 - Fort Wooden Hand | 36 - Brotch Camp 37 - Nonungalo 38 - Wind Cave 39 - Rock Bottom Cave 40 - Weatherleah 41 - Redguard Valley Cave 42 - Serpent Hollow Cave 43 - Molag Bal's Shrine 44 - Fort Ontus 45 - Broken Promises Cave 46 - Wendir 47 - Hackdirt 48 - Fort Carmala 49 - Narfinsel 50 - Breakneck Cave |
Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City). | |
Camps - small bandit encampments, a few tents and a fireplace is all there is to them. | |
Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests. | |
Cities - gates, districts, etc. Most of them are already marked on your map when you start the game. | |
Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details. | |
Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities. | |
Inns - places to stay and rest, sometimes to find a quest in. | |
Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets. | |
"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests. | |
Settlements - farms, priories, temples and such. Most of them are connected to some quests. |
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