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The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Map Segment #7 | Province of Cyrodiil Oblivion Guide

Last update: 11 May 2016

1 - Tidewater Cave - Map Segment #7 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

1 - Tidewater Cave

2 - Bogwater

3 - Fort Blueblood

4 - Forsaken Mine

5 - Darkfathom Cave

6 - Greyland

7 - Leyawiin Castle

8 - Leyawiin North East Gate

9 - Leyawiin West Gate

10 - Five Riders Stables

11 - Undertow Cavern

12 - Telepe

13 - White Stallion Lodge

14 - Amelion Tomb

15 - Veyond

16 - Onyx Caverns

17 - Blankenmarch

18 - Fort Doublecross

19 - Border Watch

20 - Water's Edge

21 - Rockmilk Cave

22 - Fort Redman

23 - Fisherman's Rock

24 - Nocturnal Shrine

25 - Arpenia

26 - Fieldhouse Cave

27 - Fort Teleman

28 - Sheogorath's Shrine

29 - Fort Namore

30 - Reedstand Cave

31 - Barren Mine

32 - Atatar

33 - The Drunken Dragon Inn

34 - Haunted Mine

35 - Shattered Scales Cave

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City).

Camps - small bandit encampments, a few tents and a fireplace is all there is to them - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Camps - small bandit encampments, a few tents and a fireplace is all there is to them.

Caves - just yer everyday RPG caverns, what's there to tell - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities - gates, districts, etc - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Cities - gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details.

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns - places to stay and rest, sometimes to find a quest in - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Inns - places to stay and rest, sometimes to find a quest in.

Mines - not very common around Cyrodiil - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements - farms, priories, temples and such - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Settlements - farms, priories, temples and such. Most of them are connected to some quests.

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