Map Segment #5 | Province of Cyrodiil Oblivion Guide
Last update: 11 May 2016
1 - Nisin Cave 2 - Nenyond Twyll 3 - Faregyl Inn 4 - Mingo Cave 5 - Fort Variela 6 - Fort Roebeck 7 - Charcoal Cave 8 - Hircine's Shrine 9 - Horn Cave 10 - Sardavar Leed 11 - Sweetwater Camp 12 - Fort Alessia 13 - Greenmead Cave 14 - Ceyetatar 15 - Felgageldt Cave 16 - Clavicus Vile's Shrine 17 - Vindasel 18 - Old Bridge / Pell's Gate 19 - Fort Homestead | 20 - Fattback Cave 21 - Shinbone Cave 22 - Haynote Cave 23 - Fort Virtue 24 - Imperial City Waterfront 25 - Memorial Cave 26 - Fanacasecul 27 - The Arcane University 28 - Imperial City Temple District 29 - Imperial City Arboretum 30 - Fort Magia 31 - Wellspring Cave 32 - Dzonot Cave 33 - Fort Nikel 34 - Wawnet Inn 35 - Weye 36 - Chestnut Handy Stables / Imperial City Talos Plaza District | 37 - Imperial City Palace 38 - Imperial City Arena 39 - Imperial City Elven Gardens 40 - Imperial City Market District 41 - Imperial City Prison 42 - Fort Urasek 43 - Sinkhole Cave 44 - Imperial Prison Sewer 45 - Vilverin 46 - Yellow Tick Cave 47 - Fort Empire 48 - Fort Coldcorn 49 - Fort Caractacus 50 - Aleswell 51 - Sercen 52 - Roxey Inn 53 - Fort Chalman |
Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City). | |
Camps - small bandit encampments, a few tents and a fireplace is all there is to them. | |
Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests. | |
Cities - gates, districts, etc. Most of them are already marked on your map when you start the game. | |
Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details. | |
Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities. | |
Inns - places to stay and rest, sometimes to find a quest in. | |
Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets. | |
"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests. | |
Settlements - farms, priories, temples and such. Most of them are connected to some quests. |